Re: fast travel / money problem solved
Posted: Wed Aug 15, 2012 4:17 pm
So, I just finished the last quests today (the only thing I really have left to do is to get that 5th crystal thing). I've been trying to keep myself away from the forums to avoid any spoilers, but now that that's out of the way, I decided to join and give out my opinion.
Mostly, in this fast-travel question, I agree with sdevaney. The tough thing about traveling isn't really running from one map to the next, it's the constant stopping for meaningless battles in between. Therefore, I think the best thing here would be to have an option to "skip battles", so to say. Basically, if the creature you would be facing is "very easy" for you (or, possibly, even an additional level below that), it just moves out of the way and lets you pass. Even if it was directly blocking your path, you could still walk over it or something (I'll leave the exact mechanics of that to the developers).
Now, we could have a button in the character menu which turns the "skip battle" option on/off, or, to make it more complicated, we could have a quest to acquire that skill (it doesn't really make much sense to me to have a quest for it, but these days, we seem to have quests for everything). Additionally, we could even have an "advanced" menu where we could see which creatures we can skip and which ones we can't (it could also double as a bestiary, which would greatly improve the game IMO), and maybe turn "skip battle" on/off for individual creatures (so that when I'm lvl 100 and I'm farming for some items from a specific monster, other mobs can't come and bother me). However, this could again become too complicated.
The main issue I see with this is the "double attack" problem. Sometimes, there are several creatures blocking your path, and the only way to pass them is to attack two (or, indeed, in one specific location, even three) at once. For these situations, it would make most sense to consider those two/three mobs as one monster, and then evaluate their difficulty as a whole to see if you're allowed to pass without a fight, because sometimes, an individual creature can be very easy, but two or three at a time could pose more serious problems. I'm not sure if this would require a lot of code or if it's even possible (I don't really know that much about programming, except the very basics), but it's basically just my solution to the most obvious problem I see with my suggestion, and other solutions are, of course, welcome.
Anyways, I think skipping battles could make the long journeys a lot less time-consuming, but it wouldn't ruin the "reality" behind it like I feel the quick-teleportation ways would.
Mostly, in this fast-travel question, I agree with sdevaney. The tough thing about traveling isn't really running from one map to the next, it's the constant stopping for meaningless battles in between. Therefore, I think the best thing here would be to have an option to "skip battles", so to say. Basically, if the creature you would be facing is "very easy" for you (or, possibly, even an additional level below that), it just moves out of the way and lets you pass. Even if it was directly blocking your path, you could still walk over it or something (I'll leave the exact mechanics of that to the developers).
Now, we could have a button in the character menu which turns the "skip battle" option on/off, or, to make it more complicated, we could have a quest to acquire that skill (it doesn't really make much sense to me to have a quest for it, but these days, we seem to have quests for everything). Additionally, we could even have an "advanced" menu where we could see which creatures we can skip and which ones we can't (it could also double as a bestiary, which would greatly improve the game IMO), and maybe turn "skip battle" on/off for individual creatures (so that when I'm lvl 100 and I'm farming for some items from a specific monster, other mobs can't come and bother me). However, this could again become too complicated.
The main issue I see with this is the "double attack" problem. Sometimes, there are several creatures blocking your path, and the only way to pass them is to attack two (or, indeed, in one specific location, even three) at once. For these situations, it would make most sense to consider those two/three mobs as one monster, and then evaluate their difficulty as a whole to see if you're allowed to pass without a fight, because sometimes, an individual creature can be very easy, but two or three at a time could pose more serious problems. I'm not sure if this would require a lot of code or if it's even possible (I don't really know that much about programming, except the very basics), but it's basically just my solution to the most obvious problem I see with my suggestion, and other solutions are, of course, welcome.
Anyways, I think skipping battles could make the long journeys a lot less time-consuming, but it wouldn't ruin the "reality" behind it like I feel the quick-teleportation ways would.