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Re: Modify Character Image based on equipment/experience
Posted: Fri Nov 11, 2011 7:17 pm
by queztions
this all looks great, but to keep the possible combinations down its probably best to decide on one image for each equip type.
Ie.
Hat Image =
Shirt/Amour Image =
Necklace Image =
Weapon Image =
Shield Image =
Ring Image =
Gloves Image =
Boots Image =
that would create less variations to draw from the base image
Re: Modify Character Image based on equipment/experience
Posted: Sat Nov 19, 2011 4:57 pm
by Samuel
Like queztions states the best way would be to provide layers for every part of the equipment:
1. layer: Body
2. layer: Sword behind his back or in his left hand (the bag can be removed then)
3. layer: Shirt
4. layer: Helmet
5. layer: Necklace
6. layer: Shield
IMO boots, rings and gloves can be omitted. (would be hard to spot a difference.)
So far we have:
1. layer: complete.
2. layer: 1 item (sword)
3. layer: 1 item (shirt)
4. layer: 1 item (cap)
5. layer: 1 item (red necklace)
6. layer: 1 item (round shield)
I think we need 3 or 4 images for each layer when we want to introduce this into the game.
Re: Modify Character Image based on equipment/experience
Posted: Sun Nov 20, 2011 2:24 pm
by Gottkaiser
Sorry, have not had the time to create new images lately.
Samuel wrote:Like queztions states the best way would be to provide layers for every part of the equipment:
That's right, I thought it possibly would be easier to create an own image for every combination, but it would probably really be better to create an own layer for everything. Sadly the cap I made does only work if we cut his hair

so I will work on a better image for the cap
Samuel wrote:IMO boots, rings and gloves can be omitted. (would be hard to spot a difference.)
Yes I totally confirm this
I doubt it will work but I will try to create the chain mail Bornain

Re: Modify Character Image based on equipment/experience
Posted: Sun Nov 20, 2011 6:09 pm
by lady black
I am in favor of anything that covers or cuts, or combs, or otherwise prevents the "porqupine cut" hairdo he has now from showing. As fond as I am of the little guy, I am really, really glad he is getting a makeover. Great job! +1,000
Re: Modify Character Image based on equipment/experience
Posted: Sun Nov 20, 2011 7:06 pm
by Samuel
Gottkaiser wrote:Sadly the cap I made does only work if we cut his hair

so I will work on a better image for the cap
No need to. We can use the hair as a "cap" too.

Re: Modify Character Image based on equipment/experience
Posted: Tue Nov 29, 2011 9:49 pm
by Gottkaiser
Creation Progress is sadly getting pretty slow lately, but I'm glad I can introduce a new weapon, the hammer

Re: Modify Character Image based on equipment/experience
Posted: Tue Nov 29, 2011 9:59 pm
by nyktos
we have time, and that looks great!!!

Re: Modify Character Image based on equipment/experience
Posted: Thu Dec 01, 2011 3:21 pm
by Gottkaiser
I'm not sure what I should change with these, would be glad about feedback what you like/don't like about them
Re: Modify Character Image based on equipment/experience
Posted: Thu Dec 01, 2011 6:34 pm
by lady black
They look great to me. Why do you want to change anything?
Re: Modify Character Image based on equipment/experience
Posted: Thu Dec 01, 2011 6:41 pm
by Antison
The shield ones look great, but the armor one looks like the hero is in a straight jacket.