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Extraordinary and legendary items

A place for general discussion about the content and gameplay of Andor's Trail.
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Robor007
Posts: 18
Joined: Sat Sep 17, 2011 9:37 pm
android_version: 4.0

Re: Extraordinary and legendary items

Post by Robor007 »

Sarumar wrote:
Robor007 wrote:Noob to these forums but I've been playing the game for a year or so. I'm level 26 with 332K experience and have 27K gold. I did not know anything about the point of collecting rocks or gems until reading here. I've been selling them. Does the chance of getting magic drops depend on how many you've found or how many you have in your possession at the time? I suspect the latter but hope the former.

Chance of getting legendary item is 1/10000. Number of foud or possessing rock, etc makes no difference. Chance of getting stone is 1/4 so when you have 2500 rock you are killed prox 10000 trainers. Thats the only reason why people mention their number of rocks (I have 5207 and 3 RoLs).
Thanks very much for the clarification. :)
Sarumar
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Re: Extraordinary and legendary items

Post by Sarumar »

Robor007 wrote:
Sarumar wrote:
Robor007 wrote:Noob to these forums but I've been playing the game for a year or so. I'm level 26 with 332K experience and have 27K gold. I did not know anything about the point of collecting rocks or gems until reading here. I've been selling them. Does the chance of getting magic drops depend on how many you've found or how many you have in your possession at the time? I suspect the latter but hope the former.

Chance of getting legendary item is 1/10000. Number of foud or possessing rock, etc makes no difference. Chance of getting stone is 1/4 so when you have 2500 rock you are killed prox 10000 trainers. Thats the only reason why people mention their number of rocks (I have 5207 and 3 RoLs).
Thanks very much for the clarification. :)
no prob. I wish you luck for grindig
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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nyktos
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Re: Extraordinary and legendary items

Post by nyktos »

are they really gonna nerf the ven. dagger?

i remember reading about a replacement,
but when i looked again i couldnt find much.

if so, then i might consider hunting one of these weapons too...
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Sarumar
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Re: Extraordinary and legendary items

Post by Sarumar »

nyktos wrote:are they really gonna nerf the ven. dagger?

i remember reading about a replacement,
but when i looked again i couldnt find much.

if so, then i might consider hunting one of these weapons too...
yes, IMO it is good idea, The Dagger is too powerfull drop in snake cave. Oskar said somewhere in other topic - there will be item like old venomous dagger and you can buy it.
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Samuel
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Re: Extraordinary and legendary items

Post by Samuel »

Image of a ChaR:
ChaR1.png
Actor condition of a ChaR:
ChaR2.png
Monsters dropping a ChaR:
ChaR3.png
You do not have the required permissions to view the files attached to this post.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
Samuel
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Re: Extraordinary and legendary items

Post by Samuel »

In the upcoming version 0.6.10 there will be the first extraordinary item.

The Chaosreaper - see first topic for details.
Its a little bit Blackwater misery/Rapier of Lifesteal like so I doubt many will hunt for it. (to equip it)

There are also big improvements for the RoLS in the new version. (see first topic for details)
IMO this makes it the best extraordinary/legendary item available.
Level: 101, XP: 18780586, Gold: 358739
HP: 398, AC: 303%, AD: 84-95, AP: 4, ECC: 12, CM: -, BC: 13%, DR: 0
RoLS: 2, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1, WMC: 0, GoW: 0
Bornain
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Re: Extraordinary and legendary items

Post by Bornain »

Samuel wrote: There are also big improvements for the RoLS in the new version. (see first topic for details)
IMO this makes it the best extraordinary/legendary item available.
SWEET! So glad that I finally got one. :D
Bornain lvl: 47
RoLS: 1, ElyR: 0, RoL: 0


Wilfred lvl 8
Gottkaiser
Posts: 54
Joined: Thu Jun 30, 2011 8:23 am

Re: Extraordinary and legendary items

Post by Gottkaiser »

Yeah, the first extraordinary item. I'm really glad about this being added and will go after it as fast as I can, it will probably show results faster than the search for the RolS and I think I will be happy with getting it dropped even if it is a bit weak. Perhaps it's stronger than I think, I cannot measure right now how useful the condition it's inflicting will be in a fight.
Anyways this monster is looking really dangerous and I cannot wait for beating it up :twisted:
Level: 48, XP: 1968951, Gold: 160450
HP: 80, AC: 240%, AD: 22-26, BC: 65%
AP: 3, CC: 48%, CM: 3.75, DR: 0
RoLS: 1, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
Mino
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Re: Extraordinary and legendary items

Post by Mino »

That new item will be something to grind for after I get through what ever quests I can in the new version and looks like an interesting weapon, I like the conditions. Hopefully the increased drop chance skill will come in very handy for these extraordinary items too. I don't know if I'll be able to use health potions as a counter though, unless I sell off all the regular ones, which I suppose I could do.

This actually raises a question regarding the skills. Will there at some point be a skill to increase the chance of inflicting a condition? In addition to the chaotic one, there's also the bleeding wound effect from the barbed dagger, and I assume the venomous dagger has a poison effect. Or maybe just have the current skills to reduce the chance of receiving such a condition would also equally increase the chance of inflicting it (assuming you have such a weapon)?
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3

QL 25, MF 3

12/26/18
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Antison
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Re: Extraordinary and legendary items

Post by Antison »

Samuel wrote:In the upcoming version 0.6.10 there will be the first extraordinary item.

The Chaosreaper - see first topic for details.
Its a little bit Blackwater misery/Rapier of Lifesteal like so I doubt many will hunt for it. (to equip it)

There are also big improvements for the RoLS in the new version. (see first topic for details)
IMO this makes it the best extraordinary/legendary item available.
Man, I am so glad I have 2 RoLS.
"A home without a beagle is just a house"
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