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Alpha test Andor's Trail v0.7.0

Discussions of the development process of the game.
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sorrow
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Re: Hi, I'm new and I'm wondering about v0.7.0

Post by sorrow »

It might be a long sword but don't quote me on that.
Bwm is good for gold. As if lying in the game would affect future play I'm doubt it but you can always save were u may lie and have a good pro that tells only truth and another that tells only lies. So u can play both sides

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
Sarumar
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

oskarwiksten wrote:On behalf of the whole Andor's Trail dev group, thank you everyone for all of the awesome input.

I still get amazed at the level of effort you guys put into testing the alpha and beta versions. Having your input is really invaluable in making Andor's Trail the quality product that it is. Having the possibility of fixing all these issues before we release it to Google Play is awesome.

Alpha 2 is now available:
https://docs.google.com/file/d/0B1zojXW ... sp=sharing

Changelog:
  • Added wild14_clearing to worldmap
  • Add preference: quickslot placement.
  • Dual-wielding should not affect items with negative stats.
  • Apply AP cost of other items when dual-wielding.
  • Maevalia: return to conversation after having returned quest item
  • Fixes to how visual effects of actor conditions are applied
  • Use old map png filenames if new map filenames are not available.
  • Correctly restore conversation history after rotating device
  • Spelling corrections
  • Allow trading with Lodar even when the second quest is completed.
  • Xul'viir nerfed.
  • Do not display double msg about picking up gold from existing ground bags (such as the one in the starting house)
  • Refactor messages when picking up items from loot bags or from the ground.
  • Make Charwood goblins more visible
  • Remove "No rest for the guilty" from questlog if player attacks both parties.
  • Save spawned monsters on current map after having rested there (such as on crossglen_hall.tmx)
  • Change "weapon proficiency"-skills to adding %ac,%bc,%cs instead of fixed values
  • Add notice on the startscreen about savegames in alpha- and beta version.
  • Bugfix: Do not set a new combat target after running animation when combat has ended. (previously caused the player to enter combat without the combat bar showing)
  • Slight bump to Hira'zinn stats.
  • Fix newlines in po translation files.
  • Minor cosmetic changes to v070 maps and content. (Thanks Mayweed!)
Thank you again, everyone for all of the excellent input! Please note any more issues that you may find, big or small.

One step closer to release :)

Enjoy!
Thanks for this change... I love the new weapon profience -skill system

About Combat log;
-I like to see also som effect of poison, RoLS, RoL, status conditition here too
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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SkrikRunkarN
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Re: Hi, I'm new and I'm wondering about v0.7.0

Post by SkrikRunkarN »

True as you say but atm I really dont need money, I would just like some good and new cool stuff.
The only thing that's worth making quests for is to get into the maze near Lodar -the mobs that shall drop Wraith's massive Claymore.. havn't seen it but heard of it, it seems like a nice 2h sword!

Atm I find it hard to see the differences between the characters with the same name (I mean if I go for playing one like lier and one honest)..
Would be nice if there was possible to change the chars name After making the character itself :P

About if RoL is a short or long sword, I didn't find any other info than it's categorized as a "Weapon" xD..

Btw, thanks for answering and taking time -you're my first welcomer!
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sorrow
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Re: Hi, I'm new and I'm wondering about v0.7.0

Post by sorrow »

No problem and everyone is probably busy testing alpha 2. I say if you go to the kazul temple and start killing off the imps you maybe able to get it and find out. Or what you can do us use your crystals and just get as many of the proficiency skills as you can.
To answer yous question on how to differ the different pros look at the XP. As you play one (the truth teller) your lier pro will have a less XP then the truth.

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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SkrikRunkarN
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Me again! Questions about 2x ShaF or 2x ChaR:

Post by SkrikRunkarN »

Heya, you people have probally seen me recently in kind "alot" of posts -I got so many thoughts! :D

I got the skill Rejuvenation that removes 1 magnitude each round by 20%, and I'm mostly wondering about Shaf:
Does the actor condition stacks from 2x ShaF? It's a 20% risk that when YOU attack enemies YOU get the curse Fatigue..
In other words:
-Will it be 40% risk that you get that actor condition?
-Or will it be just 20%.. because Fatigue really just got ONE magnitude :P

My second question is about ChaR, similar to the first question:
-Will the Chaotic grip (50% when hitting target) stack into 100%?
-Or will it be just 50%?....
Alternatively: will it be 50% + 50% of 50%? I mean: 75%..?

Thanks in advance.
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SkrikRunkarN
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Re: Hi, I'm new and I'm wondering about v0.7.0

Post by SkrikRunkarN »

I think so too, I was "addicted" at first but now I just want to find another ShaF and another ChaR to se if they work nicely together as 2x of each.
So atm I feel kinda lazy and give it some rest -for some minutes lol

8 crystals is max right? I could use it for proficiencies or for Xul'viir (IMHO I dislike that sword because it costs 5 crystals)
Is there anything else we could use crystals for?

Good advice for the Honest/Liar thing! *thumbs up!*
One thought I had for a wile ago was to make the Liar use RoL and the good one use ElyR, but I've just found RoL once and short after I deleted that character because of I made quests with it >_<
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Re: Alpha test Andor's Trail v0.7.0

Post by Sarumar »

SkrikRunkarN wrote:Hey sorrow and thanks :)

Another question I just remembered to ask:
Do you know if RoL (Rapier of Lifesteal) is a long or short sword? -as you might know it matters for the proficiencies, from the Charwood quest.
Good found, it seems that RoL do not get any bonus in any of the profience skill. IMO there is a bug.

Welcom to the forums !
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Mety
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Re: oegith crystals

Post by Mety »

Yes i had 8 and now i had 4 from that basket
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sorrow
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Re: Hi, I'm new and I'm wondering about v0.7.0

Post by sorrow »

Lol yes there is a total of 8 crystals now. And the xul'viir cost 3 crystals not 5 unless they changed it.
As for duel weilding those items again I'm not 100% sure but I think to get it to 100% caotic grip you need to Max out all duel weilding skills (goes for all duel weilding items) but again don't quote me on that

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
User avatar
sorrow
Posts: 1898
Joined: Sun Apr 21, 2013 2:32 pm
android_version: 2.3 - Gingerbread
Location: the land of the devil dogs

Re: Alpha test Andor's Trail v0.7.0

Post by sorrow »

Looks like were gonna have to go there every weapon and every armour to find these bugs.

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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