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Re: Ideas for The Meeting - [Nov. 18th]

Posted: Thu Nov 22, 2012 9:21 am
by Wyrmspawn
tek wrote:
Konizooka wrote:+1 for the idea, it's really a great one.. But there are certain things I didn't understand. If these skills are only for unarmed, then suppose I use my skill points to gain the skills, and later on go and get armed, what will happen to these skills? Will I still be able to use my existing skills?
If it works like "More Criticals" & "Better Criticals", then the answer is "no". I fell into that trap with them back when skills were 1st introduced in version 0.6.10(I think that's the right version) as I upped them both back when I was using the "Flagstone's Pride" and when I switched to the RoL I was none to happy that I wasted 3 skill points.
Well, think of it this this way; if you've invested enough skill points into unarmed skills. There would be more of an advantage to going unarmed than armed. That's what these skills are about, making one without a weapon as tough as any armed man, a skill that the Chinese have perfected for centuries.

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Thu Nov 22, 2012 2:01 pm
by Konizooka
Wyrmspawn wrote:Well, think of it this this way; if you've invested enough skill points into unarmed skills. There would be more of an advantage to going unarmed than armed. That's what these skills are about, making one without a weapon as tough as any armed man, a skill that the Chinese have perfected for centuries.
Agreed again with the idea, but then again we have to wait 4 level ups to get just one skill point, and there are so many weapons that offer good stats and cause huge damage. And again we come to the same question, what happens if you DO want to go armed? All the skills will just go waste considering they can be used only when ur unarmed.

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Fri Nov 23, 2012 12:14 am
by Pyrizzle
Konizooka wrote:
Wyrmspawn wrote:. And again we come to the same question, what happens if you DO want to go armed? All the skills will just go waste considering they can be used only when ur unarmed.
It's a choice you will have to make and stick with, or abandon and live without.

The game is chalk full of things like this, it's what makes the replay value so high.

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Fri Nov 23, 2012 4:29 pm
by Sarumar
Pyrizzle wrote:
Konizooka wrote:
Wyrmspawn wrote:. And again we come to the same question, what happens if you DO want to go armed? All the skills will just go waste considering they can be used only when ur unarmed.
It's a choice you will have to make and stick with, or abandon and live without.

The game is chalk full of things like this, it's what makes the replay value so high.
+1 I agree :twisted:

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Fri Nov 23, 2012 6:04 pm
by Necrite
Pyrizzle wrote:
Konizooka wrote:
Wyrmspawn wrote:. And again we come to the same question, what happens if you DO want to go armed? All the skills will just go waste considering they can be used only when ur unarmed.
It's a choice you will have to make and stick with, or abandon and live without.

The game is chalk full of things like this, it's what makes the replay value so high.
Agreed. You don't roll a Monk in a Pen and Paper RPG, and then get mad because you suck with a battle axe.

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Fri Nov 23, 2012 6:15 pm
by Sarumar
Necrite wrote: Agreed. You don't roll a Monk in a Pen and Paper RPG, and then get mad because you suck with a battle axe.
+1 ahh... i still play those old school rpg games every now and then.... IMO excellent point and post.

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Fri Nov 23, 2012 11:34 pm
by Pyrizzle
Necrite wrote:Agreed. You don't roll a Monk in a Pen and Paper RPG, and then get mad because you suck with a battle axe.
Very true! +1

PS: I thought monks are not allowed to use bladed weapons to begin with? (at least in D+D)

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Sat Nov 24, 2012 4:56 am
by Necrite
Depends on what version you're playing.

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Sun Nov 25, 2012 1:21 am
by Pyrizzle
Balancing Monster stats/XP
(has a great speadsheet)
http://andorstrail.com/viewtopic.php?f=2&t=2302

Re: Ideas for The Meeting - [Nov. 18th]

Posted: Mon Dec 17, 2012 4:14 pm
by sdevaney
Had to delay our meeting so you guys have a couple days to get anything you want discussed in this meeting posted.