We have a new Beta: v0.8.13 ("Troubling Times") !
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Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Extraordinary and legendary items
- T-rex2298
- Posts: 246
- Joined: Mon Dec 24, 2018 12:44 am
- android_version: 13 - Android 13
- Location: Inaroom inahouse inasuburb inacity inastate whichisinacountry inAustralia Good guesswork!
Re: Extraordinary and legendary items
Hm thanks. That makes sense now
Love at first bite.
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
Operation Shadowslay.
Maturity: Completed! For the one ring has been found, and with it, our path to the divine beyond, guaranteed!
- Uncubus
- Posts: 76
- Joined: Sat Mar 31, 2018 7:28 pm
- android_version: 5.0
Re: Extraordinary and legendary items
Time to hunt two RoLS again.
I'm doing a specific way which I believe is most effective: Kill all trainers in both big rooms then go to the small room and save before killing those two trainers and reload until it has been 3 minutes so big rooms will respawn trainers (even with the save/reload method). After that go rest and repeat for bonus exp.
I'm doing a specific way which I believe is most effective: Kill all trainers in both big rooms then go to the small room and save before killing those two trainers and reload until it has been 3 minutes so big rooms will respawn trainers (even with the save/reload method). After that go rest and repeat for bonus exp.
- Antison
- Posts: 5759
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Extraordinary and legendary items
in my pursuit of the RoLS, I've killed 11k+ masters and trainers with no luck.
I have 19 legendary items across all my builds, and all of them took < 8k kills. I guess my luck's run out.
I have 19 legendary items across all my builds, and all of them took < 8k kills. I guess my luck's run out.
"A home without a beagle is just a house"
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Extraordinary and legendary items
The worst of it is knowing that after 11K kills you are no nearer to getting one than when you started 

Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Lady Drager
- Posts: 756
- Joined: Thu Dec 01, 2016 11:13 pm
- android_version: 10 - Android 10
- Location: One last romp thru the Green Maze
Re: Extraordinary and legendary items
OK Dad...Zukero wrote: Mon Mar 11, 2019 9:16 pm Just moved a bunch of off-topic posts to: https://www.andorstrail.com/viewtopic.php?f=9&t=6309
Please behave.
Update coming soon Nina Lvl: 49 XP: 2209302 Base; HP: 79 AP: 10 AC: 75% Dam: 19 Def: 75%
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
WA1, HH1, BS1, QL1, IF1, Ev1, Rg1, FM1, MF1, DBoS1, DP1, LAP1, HAP1, FS:DW2, S:DW1
Equipped L&E Items: RoLS, SH, Mwt, DoSP, BotD
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- Posts: 172
- Joined: Mon Apr 08, 2019 9:38 am
- android_version: 6.0 - Marshmallow
- Location: Çrossglen
Re: Extraordinary and legendary items
11k kills and still got nothing?
This must be a bug at least...
Because while changing the drop chance
(Ex. 1/1, 1/5, 1/10) all things are accurate like
For example i set the chance to 1/10 and lets say i killed 8 garg trainer and 12 garg master (total of 20) then i will recieve 2 RoLS
This must be a bug at least...
Because while changing the drop chance
(Ex. 1/1, 1/5, 1/10) all things are accurate like
For example i set the chance to 1/10 and lets say i killed 8 garg trainer and 12 garg master (total of 20) then i will recieve 2 RoLS
-
- Posts: 82
- Joined: Mon Dec 17, 2018 4:49 pm
- android_version: 9.0 - Pie
Re: Extraordinary and legendary items
anyone know where to find the legendary item "Helm of foreseeing"? What monster drops it? I think a cave troll shaman drops it, but I have killed 40K of them, and still no helm.
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- Posts: 82
- Joined: Mon Dec 17, 2018 4:49 pm
- android_version: 9.0 - Pie
Re: Extraordinary and legendary items
Correction, I have killed 53,080 cave troll shamans and no helm. 

- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Extraordinary and legendary items
You are correct. It's the Cave troll shaman.
You must have a lot of iron clubs by now
You must have a lot of iron clubs by now

Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
-
- Posts: 44
- Joined: Thu Apr 05, 2018 8:55 am
- android_version: 6.0 - Marshmallow
Re: Extraordinary and legendary items
Nope, if the probability is 1/10, 20 times of sampling only mean you have a expectation of 2 RoLS, but not guaranteedAulrad wrote: Wed May 22, 2019 4:10 pm 11k kills and still got nothing?
This must be a bug at least...
Because while changing the drop chance
(Ex. 1/1, 1/5, 1/10) all things are accurate like
For example i set the chance to 1/10 and lets say i killed 8 garg trainer and 12 garg master (total of 20) then i will recieve 2 RoLS
11k and no drop does not mean the next one must drop, as the probability is always 0.01%
Code: Select all
Demo
Lv 70 HP 46 AP 3/12 ATK Stats 324 65-71 DEF Stats 50