right? we lost the lead Developer & have been jumping through hoops to make the next update possible.
when Oskar left it made things hard on us - but not impossible.
luckily for the project, we had some nice guys jump in to keep the game ALIVE!
we are not your normal Dev Team. and this is not a normal app, nor is this a normal forum.
we take this very seriously (for no other reason than fun & making something awesome)
i want to spend more time producing for AT but i just can't.
when i can I DO! (with gusto)
we want AT to grow, but we are very busy & have critical stuff happening constantly.
half these ninja's are running really heavy stuff all day long & come back home.
what do they do? they hop on the forum to see how we can make the update better.
the main thing?
quality.
we wont just release something half-baked for extra downloads.
we will release it when it's hot & fresh (ready) for public use.
we aim high, and sometimes polish takes time.
a huge thanks to EVERYONE that keeps coming back & checking on our progress.
i find this project legendary like Zelda & Final Fantasy.
i think this will go somewhere.
sometimes - it - takes time.
we are working hard & we want everyone happy.
it wont always happen though.
v0.8.12.1 ("Towards Feygard" or "Of kobolds, fae, witch and troll", including bugfix) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Current Status, Roadmap and General News - Updated 2020/05/09
- nyktos
- VIP
- Posts: 3463
- Joined: Wed Sep 14, 2011 5:38 pm
- android_version: 7.1 - Nougat
- Location: Nor City, Dhayavar
Re: Current Status, Roadmap and General News
"Embrace the Shadow"

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
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- Posts: 122
- Joined: Mon Jun 11, 2012 12:33 am
- android_version: 2.3 - Gingerbread
Re: Current Status, Roadmap and General News
Hey guys, been a while since I've been here. Sad to hear oskar left the project :0 I see some familiar people are still around though!! Was hoping I'd give the game a break and then come back to vast amounts of content .lol. Any wait for this game is generally pretty darn worth it, that's for sure!
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection
The criticals come often, and hit HARD!
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection

The criticals come often, and hit HARD!
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Current Status, Roadmap and General News
Thanks. We are working on it, and it's getting closer. Oskar leaving kind of derailed things for a while, but it's back on track now. It's not moving as fast as the early days, but it is moving 

Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
-
- Posts: 251
- Joined: Mon Feb 06, 2017 6:44 pm
- android_version: 7.1 - Nougat
- Contact:
Re: Current Status, Roadmap and General News
it already has surpassed most games of both series. :3 gonna be tough to overcome Breath of the wild, FFIII or VI. :3 but you already surpassed Skyrim in my eyes... which is easy. but still. ANY WHO DISAGREE WITH ME I SHALL SEND YOU INTO THE
edit: forgot to close the bold print. teehee
Player Name: ESC LVL: 47 (ChillIin' with Kayla, awaiting next update.)
Player Name: E LVL: 28 (The Fated No IF Build) 
Player Name: E LVL: 28 (The Fated No IF Build)

- Voom
- VIP
- Posts: 617
- Joined: Sat Dec 19, 2015 5:24 pm
- android_version: 7.0
- Location: Fort Lauderdale, FL
Re: Current Status, Roadmap and General News
Achievements are definitely a must have. It will be beneficial to the game. Retention will go up.rijackson741 wrote: 6. Would you like to have achievements in the game?
These would be a great way to give players a hint about the milestones they reached, something like a summary of the quest log.
As for numerical things like "number of X monsters killed", it'd be better if there was an NPC that gave you a reward when reaching such milestones (like a "trophy head" maybe).
8. Would you use different types of attack stances?[/list]
Attack stances, as in defensive, balanced, offensive?
Well it certainly wouldn't be wrong but we'd need a combat log message to say something rpg-ish like "You shift to a more cautious stance, sizing up your opponent" or "You shift to a more reckless stance, frenzied by battle."
It could be a nice way to mix things up, and I'd do it for the rpg feel, personally.
Stances will be a very non-intrusive addition to fighting.
These small adjustments will definitely spice AT up. Very valuable to me. I know b/c I've played many games. Many types of games as well.
Voom
- Milo Hiroya
- Posts: 47
- Joined: Thu Aug 13, 2015 8:02 am
- android_version: 9.0 - Pie
Re: Current Status, Roadmap and General News
So, we know that the top left of the full map will be Feygard and ocean, the bottom left will be Undertell, and the bottom right will be Nor city and mountain. What about the top right?
- Antison
- Posts: 5759
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Current Status, Roadmap and General News
Remgard. It's already there.
"A home without a beagle is just a house"
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- VIP
- Posts: 1353
- Joined: Tue Feb 08, 2011 7:05 am
- android_version: 7.0
Re: Current Status, Roadmap and General News
Undertell is not exactly bottom left. Stoutford and perhaps Mt Galmore are planned further left (west), I believe.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
- Milo Hiroya
- Posts: 47
- Joined: Thu Aug 13, 2015 8:02 am
- android_version: 9.0 - Pie
Re: Current Status, Roadmap and General News
I thought Stoutford was very near...Tomcat wrote: Wed May 17, 2017 2:34 am Undertell is not exactly bottom left. Stoutford and perhaps Mt Galmore are planned further left (west), I believe.
- rijackson741
- Posts: 4520
- Joined: Tue Aug 20, 2013 2:04 am
- android_version: 10 - Android 10
- Location: Somewhere in Dhayavar
- Contact:
Re: Current Status, Roadmap and General News
The maps shown here viewtopic.php?f=6&t=4736 are out of date, not entirely complete, and subject to change. They are approximately correct though.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1