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Re: Alpha test Andor's Trail v0.7.0
Posted: Tue Jul 02, 2013 12:23 am
by Pyrizzle
I love how all the map tiles on the mainland area have more than one way to enter another tile now. Nice touch!!
"Some mysterious power prevents you from opening the door."
I love mysteries.... i wonder what's inside. hmmm
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Can't wait anymore.... it's nothing a lil TNT can't fix...
*boom*

didn't work.... that's some strong magic...
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Antison wrote:
anybody else notice that all the new weapons have critical hits?
Not true.
Re: Alpha test Andor's Trail v0.7.0
Posted: Tue Jul 02, 2013 2:11 am
by Antison
Oskar,
1. Great job! After a very quick check, I think all the bugs I reported are fixed. I did however find another bug.
The "Display monster dialog box" option is set to "show loot dialog box", which always should as long as either gold or an item was looted. Now the "show short notification" window is displayed instead when only exp and gold is looted.
This is new in 0.7.0a2
2. The blade of defiler should be categorized as an extraordinary item and not a rare one.
Re: Alpha test Andor's Trail v0.7.0
Posted: Tue Jul 02, 2013 2:40 am
by PK17
I think that is the clearing through that cave.... the place where the over zealous young adventurer met his demise.
-----edit-------
upon further review, ^^^^ the above statement is 100% true.
Re: Alpha test Andor's Trail v0.7.0
Posted: Tue Jul 02, 2013 2:42 am
by sorrow
The download wont download it stops at 78% will try tomorrow
Re: Alpha test Andor's Trail v0.7.0
Posted: Tue Jul 02, 2013 2:59 am
by Pyrizzle
Antison wrote:Oskar,
1. Great job! After a very quick check, I think all the bugs I reported are fixed. I did however find another bug.
The "Display monster dialog box" option is set to "show loot dialog box", which always should as long as either gold or an item was looted. Now the "show short notification" window is displayed instead when only exp and gold is looted.
This is new in 0.7.0a2
2. Also, what is that map directly south of the red x in the screenshot? I see no access to it.
3. The blade of defiler should be categorized as an extraordinary item and not a rare one.
To gain access to the area south of your red X (Which is nearly impossible to see sometimes.... but that is a different matter) you'd have to go thru the tunnel that is on the map you are on. (it's at your 1 o'clock)
Can we change the X on the maps to another color please???? The Red on a mainly green map is sooo hard to see!!!
Re: Alpha test Andor's Trail v0.7.0
Posted: Tue Jul 02, 2013 6:35 am
by Tulkas
I have slaughtered everything new in the game. I might have to start a new character when 0.7.0 is released. It was awesome though, and I hunger for more! This game is going to get huge I think. Seems it's only the beginning, and there's going to be monsters that could slow even a level 150 character down. What levels are we planning for end game characters? Level 100? Level 200? 800?
Hi, I'm new and I'm wondering about v0.7.0
Posted: Tue Jul 02, 2013 9:16 am
by SkrikRunkarN
I know that the alpha-version just got out etc. but I would like some quest and item list (classified for example: if RoL is a shortsword or a longsword, with the new proficiency that actually matters..) and what towns that are avavible at this moment
I hope that's not a too big request

(If that's already is done, I apologize)
Btw, I've been reading alot here during the past years but never managed to succeed my membership here (I forgot back then that I was forced to have small AND big letters in the password lol, but now I'm here lol)
/ With kind regards
Re: Alpha test Andor's Trail v0.7.0
Posted: Tue Jul 02, 2013 10:49 am
by Tomcat
Pyrizzle wrote:Antison wrote:Oskar,
1. Great job! After a very quick check, I think all the bugs I reported are fixed. I did however find another bug.
The "Display monster dialog box" option is set to "show loot dialog box", which always should as long as either gold or an item was looted. Now the "show short notification" window is displayed instead when only exp and gold is looted.
This is new in 0.7.0a2
2. Also, what is that map directly south of the red x in the screenshot? I see no access to it.
3. The blade of defiler should be categorized as an extraordinary item and not a rare one.
To gain access to the area south of your red X (Which is nearly impossible to see sometimes.... but that is a different matter) you'd have to go thru the tunnel that is on the map you are on. (it's at your 1 o'clock)
Can we change the X on the maps to another color please???? The Red on a mainly green map is sooo hard to see!!!
Yes, the tunnel with the wild boars has changed. It now goes south instead of north, so that the clearing can appear on the world map. Take a trip through and see for yourself.
If anyone is having trouble seeing the red X (e.g. colorblind, which is very common), perhaps we could put a contrasting border around the X? Perhaps light blue, since we don't get to walk on water, but there are black, white, and yellow backgrounds to walk on.
oegith crystals
Posted: Tue Jul 02, 2013 12:14 pm
by Mety
When you rest your staff in the croslegen and had that in number they divade 2 and lost
Re: oegith crystals
Posted: Tue Jul 02, 2013 12:18 pm
by Antison
I don't understand what you mean?