We have a new Beta: v0.8.13 ("Troubling Times") !

Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io

Ideas for The Next Meeting

Unstructured ideas, requests and suggestions for the development of the game.
Post Reply
User avatar
Antison
Posts: 5761
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Ideas for The Meeting - [Nov. 18th]

Post by Antison »

Pyrizzle wrote:
Wyrmspawn wrote:I'd love to see mplemented more unarmed skills.
What kind of skills do you have in mind Wyrm?
one that will allow you to fight with 1 hand tied behind your back. :lol:
"A home without a beagle is just a house"
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Ideas for The Meeting - [Nov. 18th]

Post by Pyrizzle »

tek wrote:
Pyrizzle wrote:
Wyrmspawn wrote:I'd love to see mplemented more unarmed skills.
What kind of skills do you have in mind Wyrm?
one that will allow you to fight with 1 hand tied behind your back. :lol:
to be truely unarmed you would need to have both arms tied behind your back. :lol:
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
sdevaney
Site Admin
Posts: 1187
Joined: Fri Jan 28, 2011 10:17 pm
android_version: 14 - Android 14
Contact:

Re: Ideas for The Meeting - [Nov. 18th]

Post by sdevaney »

Well I had a great meeting today with Matthew, Brent, and Ian. We have decided to postpone the official meeting due to circumstances beyond our control. We hope to have a make up meeting next week depending on schedules. We will of course keep everyone informed.

Thanks,
Scott
Wyrmspawn
Posts: 462
Joined: Sun Jun 03, 2012 2:20 am
android_version: 3.0
Location: In the dark.

Re: Ideas for The Meeting - [Nov. 18th]

Post by Wyrmspawn »

Pyrizzle wrote:
Wyrmspawn wrote:I'd love to see mplemented more unarmed skills.
What kind of skills do you have in mind Wyrm?
in Chinese Kung Fu, there are many forms of fighting, involving different uses of hands. For example, there was some style of kung fu in which your hands imitate a clawlike gesture of the eagle, and you gouge at the enemy's face, or if you're good enough at Kung Fu, even puncture their skull with your fingers. There are also a few that involves fists, and one that I read of involving using only one or two fingers like a stabbing weapon. A master can use one finger to punch right through a wooden plank. Also, very interestingly, in one lengen, a Shaolin monk can supposedly create images of his palms all around him, just by moving them on a pre-trained path very, very quickly, until there's virtually no way of getting through his defense. This technique seems to be called the thousand-handed-buddha's palms.

So, anyway, even if you are unarmed, there are many different ways that you can fight... get my drift? I propose that there be skills that you can choose to increase your unarmed stats, for example,
Hardened knuckles:
For every level, adds two AD for unarmed only.

Palm Chop: For every level, add one AD and ten AC for unarmed only.

Sharpened Claws (no name cool enough comes to mid... yet. don't worry, I'm on it!)
Adds 5 Critical Hit Skill for unarmed for every level, first level adds 1 Critical Hit multiplier.

Shadowpalm:
For every level, add ten AC and ten BC to unarmed.

Ghostly Blows:
Add the enemy's damage points to the damage you inflict. One level only.

Strong Kick:
Add +2 damage and 10% AC and BC per level. Cannot dual wield.
I think that you should only be able to use one skill at a time, as you cannot claw and punch your enemy at the same time.

More to come, still editing. What do you guys think?
Hey guys, I'm back.
User avatar
Konizooka
Posts: 152
Joined: Wed Sep 26, 2012 5:50 pm
android_version: 4.0
Location: India

Re: Ideas for The Meeting - [Nov. 18th]

Post by Konizooka »

+1 for the idea, it's really a great one.. But there are certain things I didn't understand. If these skills are only for unarmed, then suppose I use my skill points to gain the skills, and later on go and get armed, what will happen to these skills? Will I still be able to use my existing skills?

Also, if we are considering the fact that its only for the unarmed skills, I doubt it will have much use. If there are better weapons to be used, which can cause more damage and increase the stats, rarely does one stay unarmed for long in the game.
When everyone is against you, there's always the Shadow standing with you.Image
User avatar
Antison
Posts: 5761
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Ideas for The Meeting - [Nov. 18th]

Post by Antison »

Konizooka wrote:+1 for the idea, it's really a great one.. But there are certain things I didn't understand. If these skills are only for unarmed, then suppose I use my skill points to gain the skills, and later on go and get armed, what will happen to these skills? Will I still be able to use my existing skills?
If it works like "More Criticals" & "Better Criticals", then the answer is "no". I fell into that trap with them back when skills were 1st introduced in version 0.6.10(I think that's the right version) as I upped them both back when I was using the "Flagstone's Pride" and when I switched to the RoL I was none to happy that I wasted 3 skill points.
"A home without a beagle is just a house"
Darkstar
Posts: 24
Joined: Wed Sep 26, 2012 2:19 am
android_version: 4.0

Re: Ideas for The Meeting - [Nov. 18th]

Post by Darkstar »

I was hoping someone would address a small control bug. If the D-pad is enabled to disabled the tap the screen to move option. Thanks.
User avatar
Antison
Posts: 5761
Joined: Mon Mar 28, 2011 11:33 pm
android_version: 14 - Android 14
Location: A home without a beagle is just a house

Re: Ideas for The Meeting - [Nov. 18th]

Post by Antison »

Darkstar wrote:I was hoping someone would address a small control bug. If the D-pad is enabled to disabled the tap the screen to move option. Thanks.
Correct me if I am wrong, but what I think you are asking for is one of the biggest reasons why I don't use the d-pad. When it is enabled, you would like to see the default move settings disabled. In other words, click anywhere off the d-pad would not move the hero. Correct?
"A home without a beagle is just a house"
User avatar
nyktos
VIP
Posts: 3463
Joined: Wed Sep 14, 2011 5:38 pm
android_version: 7.1 - Nougat
Location: Nor City, Dhayavar

Re: Ideas for The Meeting - [Nov. 18th]

Post by nyktos »

yeah, this has been mentioned before...
but it's never really gotten the attention that it should've.

and i agree, when the d-pad is activated...
it should be "the only way" to move about the screen.

if you miss the d-pad when touching the screen,
the hero might move in as unintended direction... as opposed to just standing still.

unintended direction = undesired results = needs fixing
just my two cents...


:twisted:
Last edited by nyktos on Thu Nov 22, 2012 2:06 am, edited 1 time in total.
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Darkstar
Posts: 24
Joined: Wed Sep 26, 2012 2:19 am
android_version: 4.0

Re: Ideas for The Meeting - [Nov. 18th]

Post by Darkstar »

Thanks Nyktos that was exactly what I was talking about.
Post Reply