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Alpha test Andor's Trail v0.7.0

Discussions of the development process of the game.
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Antison
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Re: Alpha test Andor's Trail v0.7.0

Post by Antison »

sorrow wrote:If I remember right its dropped by the hira'zinn and if so the hira'zinn already drops and armour and sword that are in this category
Nope, you are not correct.
It's dropped by the boss Thukuzun in the charwood mine.
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sorrow
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Re: Alpha test Andor's Trail v0.7.0

Post by sorrow »

Oh ok. Ya in that case he doesn't drop any extraordinary items and even if you take the items from charwood miners are really weak in my mind.

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
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L/E
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Antison
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Re: Alpha test Andor's Trail v0.7.0

Post by Antison »


anybody else notice that all the new weapons have critical hits?
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Re: Alpha test Andor's Trail v0.7.0

Post by Piggy the Slayer »

Been using Blade of the defiler and found it to be an excellent substitute for not having a RoL. With the bonus of critcals. Its a great little dagger. Combines well with the Shadowstalker armour.
Level:145 AC: 428% BC:170% DR:4 AD:78-90 AP:12 HP:750 BSS.
Tomcat
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Re: Alpha test Andor's Trail v0.7.0

Post by Tomcat »

The White Cabin will remain locked this release, and until further notice. Enjoy the mystery :)
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
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Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Re: Alpha test Andor's Trail v0.7.0

Post by Tomcat »

sorrow wrote:What item are u looking for? Tom?
The crystals (I only remember where I found one) and the cool new armors, mostly.
Norbert
Lvl:52 XP:2597576 AP:12 HP:124 AC:282 AD:30-42 CHS:27 CM:2.0 ECC:18% BC:132 DR:2
Skills: CS:2 IF:2 Ev:3 Rg:1 DgPro:1 1HPro:2 LtAPro:2 FS-DW:2 Sp-DW:1
Equip: FP BSS JoF RoP PRoB SrpHbk GoLF EnhCH EnhCB
Other: DotSP VD GoW FB TG RoD+6 Oegyth:6
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Antison
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Re: Alpha test Andor's Trail v0.7.0

Post by Antison »

Weren't the "Dodge" & "Weapon Accuracy" skills supposed to have their percentages boosted? Something like 12 & 15 percentages respectively?
Last edited by Antison on Mon Jul 08, 2013 12:51 pm, edited 1 time in total.
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oskarwiksten
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Re: Alpha test Andor's Trail v0.7.0

Post by oskarwiksten »

On behalf of the whole Andor's Trail dev group, thank you everyone for all of the awesome input.

I still get amazed at the level of effort you guys put into testing the alpha and beta versions. Having your input is really invaluable in making Andor's Trail the quality product that it is. Having the possibility of fixing all these issues before we release it to Google Play is awesome.

Alpha 2 is now available:
https://docs.google.com/file/d/0B1zojXW ... sp=sharing

Changelog:
  • Added wild14_clearing to worldmap
  • Add preference: quickslot placement.
  • Dual-wielding should not affect items with negative stats.
  • Apply AP cost of other items when dual-wielding.
  • Maevalia: return to conversation after having returned quest item
  • Fixes to how visual effects of actor conditions are applied
  • Use old map png filenames if new map filenames are not available.
  • Correctly restore conversation history after rotating device
  • Spelling corrections
  • Allow trading with Lodar even when the second quest is completed.
  • Xul'viir nerfed.
  • Do not display double msg about picking up gold from existing ground bags (such as the one in the starting house)
  • Refactor messages when picking up items from loot bags or from the ground.
  • Make Charwood goblins more visible
  • Remove "No rest for the guilty" from questlog if player attacks both parties.
  • Save spawned monsters on current map after having rested there (such as on crossglen_hall.tmx)
  • Change "weapon proficiency"-skills to adding %ac,%bc,%cs instead of fixed values
  • Add notice on the startscreen about savegames in alpha- and beta version.
  • Bugfix: Do not set a new combat target after running animation when combat has ended. (previously caused the player to enter combat without the combat bar showing)
  • Slight bump to Hira'zinn stats.
  • Fix newlines in po translation files.
  • Minor cosmetic changes to v070 maps and content. (Thanks Mayweed!)
Thank you again, everyone for all of the excellent input! Please note any more issues that you may find, big or small.

One step closer to release :)

Enjoy!
/Oskar
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Re: Alpha test Andor's Trail v0.7.0

Post by Pyrizzle »

Antison wrote:How come the "Blade of the Defiler" is categorized as "rare" even though it's a boss dropped item?
I could be wrong, but aren't all the boss dropped items categorized as "extraordinary"?
Yes, you are correct. All the boss dropped items are Extraordinary. =) Nice find!
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May Elythara bless you and light your path!

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sorrow
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Re: Alpha test Andor's Trail v0.7.0

Post by sorrow »

Downloading alpha 2. Well reset character and give feedback as they come or by tomorrow as a list

Sorrow
Lvl:80 XP:9214038 Gold:1mil Hp:243 AC:301 Ad:28-49 Ch:21 Cm:2.0 Ecc:15 BC:148 Dr:3

skills:
WA:2. HH:2. CS:2. TH:2 QL:2 IF:2 REG:2 MF:5 DBS:1 2HSP:1 LAP:2 HAP:1 SREG:1
L/E
CHAR:1 ROLS:1 ELYR:1 GOLF:1 SHAF: 1
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