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Re: Alpha test Andor's Trail v0.7.0
Posted: Mon Jul 01, 2013 1:01 am
by sorrow
Or it could be just a useless item. And yes I know there known as L/E items but looking at the list there all weapons or armour. I think by throwing the gem in there changes the game. And thanks for clearing up the crystal count for me. I have 3 now but at one point I had 8 lol
Re: Alpha test Andor's Trail v0.7.0
Posted: Mon Jul 01, 2013 8:27 am
by only1doug
I'm not certain this is a bug, but I think it might be (but probably not worth spending any effort on rectifying):
When recovering lost worldmaps the worldmap doesn't update until after you leave the maptile, leaving a bid red cross in the middle of emptyness on the worldmap if you check.
This doesn't seem to happen when exploring for the first time (started a new character to check) just when re-visiting previously explored areas that have lost their map setting.
Re: Alpha test Andor's Trail v0.7.0
Posted: Mon Jul 01, 2013 1:59 pm
by Trantor_68
I guess, i found a little logic antagonism in the Lodar quest (or maybe if the authors wish to do so, than I have to apologize). As we know, Ogam tells us, how we could find Lodar (the circle of stones). When we meet Lodar, he tells us of the Hia´zinn.... and when we tell him, how we found the cabin he tells us, that these stones appeared after the Hia´zinn awakes.... How could Ogam know before, how to locate the cabin....???
ps: a little teleport back would be very much appreciated...... my eyes hate me now, after going through the green maze....

Re: Alpha test Andor's Trail v0.7.0
Posted: Mon Jul 01, 2013 4:01 pm
by sorrow
Trantor_68 wrote:I guess, i found a little logic antagonism in the Lodar quest (or maybe if the authors wish to do so, than I have to apologize). As we know, Ogam tells us, how we could find Lodar (the circle of stones). When we meet Lodar, he tells us of the Hia´zinn.... and when we tell him, how we found the cabin he tells us, that these stones appeared after the Hia´zinn awakes.... How could Ogam know before, how to locate the cabin....???
ps: a little teleport back would be very much appreciated...... my eyes hate me now, after going through the green maze....

Well if you remember correctly, you talk to what his name in the theives guild who tells you that the only one who knows the location of lodars cabin is what's his name in vilegard. There for what's his name in vilegard must have been going to lodar for some time now. So while he's going to and from lodar cabin he was slowy being affected by the rock formation of the hira'zinn was making him crazy. That exolains why he speaks in riddles.
Or atleast that's what I got out of it. As for a teleporter idk if they would do that because if all the neat things in the maze. What I would like to see is after you kill the hira'zinn that lodar would let you rest in one of his beds.
Re: Alpha test Andor's Trail v0.7.0
Posted: Mon Jul 01, 2013 5:21 pm
by Trantor_68
sorrow wrote:Trantor_68 wrote:I guess, i found a little logic antagonism in the Lodar quest (or maybe if the authors wish to do so, than I have to apologize). As we know, Ogam tells us, how we could find Lodar (the circle of stones). When we meet Lodar, he tells us of the Hia´zinn.... and when we tell him, how we found the cabin he tells us, that these stones appeared after the Hia´zinn awakes.... How could Ogam know before, how to locate the cabin....???
ps: a little teleport back would be very much appreciated...... my eyes hate me now, after going through the green maze....

Well if you remember correctly, you talk to what his name in the theives guild who tells you that the only one who knows the location of lodars cabin is what's his name in vilegard. There for what's his name in vilegard must have been going to lodar for some time now. So while he's going to and from lodar cabin he was slowy being affected by the rock formation of the hira'zinn was making him crazy. That exolains why he speaks in riddles.
Or atleast that's what I got out of it. As for a teleporter idk if they would do that because if all the neat things in the maze. What I would like to see is after you kill the hira'zinn that lodar would let you rest in one of his beds.
hey, that is right...
as I wrote, maybe , I am a little bit tired right now.... I do have to go the way back to Vilegard and back to Lodar again....
Re: Alpha test Andor's Trail v0.7.0
Posted: Mon Jul 01, 2013 5:39 pm
by Ian
Samuel wrote:Sarumar wrote:Can anyone tell are there any new L&E items ?
Ian should be wrong. Have a look
here.
Its not possible to add the info to the first page yet. The source code is not available yet and I am missing several informations.
This is what I have so far:
Look out for monsters like "Young ash spawn", "Ash spawn", "Tough ash spawn", "Branchtender", "Frantic branchtender".
You may get a "Wraith's massive claymore" (WMC) or a "Gem of warmth" (GoW)
Seems that you're right.

But indeed, this is great news! Finally something more to grind for!
Btw, are there any more extraordinary items (1:1000) in this release?
Re: Alpha test Andor's Trail v0.7.0
Posted: Mon Jul 01, 2013 5:47 pm
by sorrow
I think that the master venomscales should have an L/E item for there are only 2 of them.in the maze.
Re: Alpha test Andor's Trail v0.7.0
Posted: Mon Jul 01, 2013 6:11 pm
by Antison
How come the "Blade of the Defiler" is categorized as "rare" even though it's a boss dropped item?
I could be wrong, but aren't all the boss dropped items categorized as "extraordinary"?
Re: Alpha test Andor's Trail v0.7.0
Posted: Mon Jul 01, 2013 6:41 pm
by Ian
Antison wrote:How come the "Blade of the Defiler" is categorized as "rare" even though it's a boss dropped item?
I could be wrong, but aren't all the boss dropped items categorized as "extraordinary"?
Yes, that's weird. It really should be extraordinary!
Re: Alpha test Andor's Trail v0.7.0
Posted: Mon Jul 01, 2013 6:53 pm
by sorrow
If I remember right its dropped by the hira'zinn and if so the hira'zinn already drops and armour and sword that are in this category