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Re: (TESTERS)Skills in V0.6.10
Posted: Mon Nov 28, 2011 2:16 am
by Chest_Rockfield
Piggy the Slayer wrote:I just used a skill point for Cleave and think its a brilliiant skill. Makes fighting 3 monsters at once much easier. As others have pointed out- later in the game this could be a very useful skill. Had been using QL for each level up but Cleave adds a real tangible bonus to attacks.
What's your QL up to if you don't mind me asking? You look like you're burning through levels for being that high...
Re: (TESTERS)Skills in V0.6.10
Posted: Mon Nov 28, 2011 10:55 am
by Piggy the Slayer
QL = 4 but I plan to add one more.
Re: (TESTERS)Skills in V0.6.10
Posted: Mon Nov 28, 2011 4:57 pm
by Chest_Rockfield
Only 4 and you're gaining that fast? You must be grinding your little curly tail off. Does anyone have more than 4QL?
Re: (TESTERS)Skills in V0.6.10
Posted: Mon Nov 28, 2011 6:01 pm
by Mino
Chest_Rockfield wrote:Only 4 and you're gaining that fast? You must be grinding your little curly tail off. Does anyone have more than 4QL?
I'm more impressed with Piggy having 4 Shadow Fangs since there's only 3 of those Guardians and they don't really respawn that fast. Last week, I expanded my Iqhan cave grinding and include a trip to the bridges and also sell off the claws whenever I get multiples of 20.
Based on his AD, if he's hitting mobs, those points probably add up pretty fast, especially if he's getting a critical hit, and those cave dwellers respawn faster than any other creatures I've seen so far.
Re: (TESTERS)Skills in V0.6.10
Posted: Tue Nov 29, 2011 8:43 am
by Piggy the Slayer
When tek announced he was gunning for me I redoubled all efforts, put skill points into QL and just tried to level up as much as possible. Progress is getting slower as I need 677655 exp for next level. Tend to hang around the bridges while the Iqhans respawn which has resulted in collecting 4 Shadowfangs (a weapon with no benefits at all). Cleave has made grinding in the caves easier because when I'm trotting around its common to bump into multiple opponents. Gaining extra AP makes a massive difference both to speed in battle and minimising HP loss. Most level ups are in AD which of course boosts critical hit damage.
Re: (TESTERS)Skills in V0.6.10
Posted: Tue Nov 29, 2011 10:16 am
by Chest_Rockfield
Mino wrote:
I'm more impressed with Piggy having 4 Shadow Fangs since there's only 3 of those Guardians and they don't really respawn that fast. Last week, I expanded my Iqhan cave grinding and include a trip to the bridges and also sell off the claws whenever I get multiples of 20.
Based on his AD, if he's hitting mobs, those points probably add up pretty fast, especially if he's getting a critical hit, and those cave dwellers respawn faster than any other creatures I've seen so far.
Hmmm, odd, I always assumed Piggy was a girl. Probably because of Miss Piggy. Now I'm really curious... Piggy?
If the update doesn't come soon, Tek may need to announce he gunning for me

Re: (TESTERS)Skills in V0.6.10
Posted: Tue Nov 29, 2011 1:08 pm
by Antison
Chest_Rockfield wrote:Mino wrote:
I'm more impressed with Piggy having 4 Shadow Fangs since there's only 3 of those Guardians and they don't really respawn that fast. Last week, I expanded my Iqhan cave grinding and include a trip to the bridges and also sell off the claws whenever I get multiples of 20.
Based on his AD, if he's hitting mobs, those points probably add up pretty fast, especially if he's getting a critical hit, and those cave dwellers respawn faster than any other creatures I've seen so far.
Hmmm, odd, I always assumed Piggy was a girl. Probably because of Miss Piggy. Now I'm really curious... Piggy?
If the update doesn't come soon, Tek may need to announce he gunning for me

Chest,
You obviously have limited to no responsibilities at home as I have been monitoring your progress. Who goes from level 92 to 97 in one night? Can you say 2M points? I suffer from server carpel tunnel syndrome in my wrists and elbows (Ulnar transposition surgery 6 years ago that never healed) and I just suffered from tremendous neck spasms on Saturday that has me couch and bed bound for that last few days. With all this said, there is no way I can keep up with the amount of time that you and Piggy put in. I will try within reason but I need to listen to my body and stop because my software engineering job takes it;s toll on me too and that is obviously more important to me.
Re: (TESTERS)Skills in V0.6.10
Posted: Tue Nov 29, 2011 2:00 pm
by Piggy the Slayer
Sorry to hear about that tek. Sounds very painful indeed. I still have trouble walking after being hit by a vehicle years ago (left foot was crushed) so I kind of understand. This probably accounts to some degree for the silly amount of time I spend on this game.
To stay on topic - anyone else used a skill point on Cleave?
Re: (TESTERS)Skills in V0.6.10
Posted: Tue Nov 29, 2011 4:08 pm
by nyktos
remember the fence & 3 guards in the iqhan cave?
strategic defensive setup, when oskar starts implementing more of this...
we might not have a choice about taking cleave!
so, for now... no.
but i see future needs for such a skill!
Re: (TESTERS)Skills in V0.6.10
Posted: Tue Nov 29, 2011 5:37 pm
by Mino
Piggy the Slayer wrote:To stay on topic - anyone else used a skill point on Cleave?
Not yet, but I plan to. 1 more for QL (to get to level 5) and then the next 3 skill points I get (92, 96 & 100) will be used to get Cleave, since I have not used any for Weapon Accuracy or Hard Hit yet. And I mainly want it for the exact way you've been using it, to be able to just walk into the middle of a mob and take them all out without giving anyone a chance to strike back.
After that, I will consider getting to Cleave level 2, but I also want to get more QL.