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Re: Extraordinary and legendary items
Posted: Mon Aug 08, 2011 8:44 am
by Pyrizzle
updating again. I am currently searching for the Rols in the Gargoyle cave.
Small Rock: 1,024
Weak Poison:
Re: Extraordinary and legendary items
Posted: Mon Aug 08, 2011 10:18 am
by Piggy the Slayer
You playing 24hrs a day? You are sure going up levels fast.
I'm trying for the RoL and level progress is slow in the Kazaul shrine.
Re: Extraordinary and legendary items
Posted: Mon Aug 08, 2011 10:38 am
by Samuel
tek wrote:GOT ONE!!!!!!!!!!

!!
@ 944 weak poisons.
Congrats.
Re: Extraordinary and legendary items
Posted: Mon Aug 08, 2011 10:43 am
by Pyrizzle
Piggy the Slayer wrote:You playing 24hrs a day? You are sure going up levels fast.
I'm trying for the RoL and level progress is slow in the Kazaul shrine.
(i think a spot on the top 10 might be mine now)
I play off and on thru-out the day, trying to get the ROLS has left me stick with a pause and play style now which is driving me nuts. I wanna go back up to the spot on BWM but i will not leave the gargoyle cave without my precious.
Small Rock: 1,084
Weak Poison: 719 (no change)
Re: Extraordinary and legendary items
Posted: Mon Aug 08, 2011 11:37 am
by Mino
tek wrote:Mino,
Oskar wrote "Red rows represent items that should have hardcoded cost values since they are considered special, they should not be auto calculated."
Looking at the spreadsheet, the bonemeal is in red and its price is going from 45 to 280.
I had also thought the bone meal price was changing and asked Oskar about it, but I think what he meant by "hard coded cost" is that they will not change from the current amount. The spread sheet is if all items were auto calculated to a new value, so the red rows are ones that will not be changed to the new amount (but Oskar can clear that up if I'm misunderstanding).
Re: Extraordinary and legendary items
Posted: Mon Aug 08, 2011 12:12 pm
by Antison
Mino,
"Hard coding" is a term we(software engineers) use when a value like text or a number is built into or "baked into" the code, thus it cannot change w/o changing the code. In other words, it is not variable.
Re: Extraordinary and legendary items
Posted: Mon Aug 08, 2011 2:21 pm
by slayer
Congrats Tek
816 wp's here and still no luck

Re: Extraordinary and legendary items
Posted: Mon Aug 08, 2011 4:36 pm
by issac888
this grinding is getting really very boring, am leaving the grounds of ROL to go back to killing wym t&a. agree with mino that ROL is very hard to gain xp, as the restriction is there
Re: Extraordinary and legendary items
Posted: Mon Aug 08, 2011 11:18 pm
by Zukero
Pyrizzle wrote:
I play off and on thru-out the day, trying to get the ROLS has left me stick with a pause and play style now which is driving me nuts. I wanna go back up to the spot on BWM but i will not leave the gargoyle cave without my precious.
I'm on the same play style these days. It killed my productivity these last days at work, but now, it's holidays, and I'm moving from my flat... I have to choose between packing up

, or play and get my GF mad at me
Priorities...
405 Polished gems and counting...
Re: Extraordinary and legendary items
Posted: Tue Aug 09, 2011 2:50 pm
by Pyrizzle
Small Rock: 1,250
Weak Poison: 719
Still got nothing... I hope you all are having better luck than I am.
Happy Hunting Everyone!