Page 2 of 2

Re: Beta test version of Andor's Trail v0.8.13 (Troubling Times) is out!

Posted: Sun May 04, 2025 1:06 pm
by Nut
Would you like to send me your savegame? Then I could check

Re: Beta test version of Andor's Trail v0.8.13 (Troubling Times) is out!

Posted: Sun May 04, 2025 2:49 pm
by Rapnapuw
I sent you a PM

Re: Beta test version of Andor's Trail v0.8.13 (Troubling Times) is out!

Posted: Sun May 04, 2025 3:20 pm
by Nut
In the quest log (and I think in the dialogue too) it is stated that Sly Seraphina hides near a town, not in it.
But to be nice I can tell you that you might check the area near Stoutford again. :mrgreen:

Re: Beta test version of Andor's Trail v0.8.13 (Troubling Times) is out!

Posted: Sun May 04, 2025 3:45 pm
by Rapnapuw
Thanks, and yes I understood that she should be more likley near a city, so I circeld every city before I tried to ask people in the city. I will search around Stoutford again.

Re: Beta test version of Andor's Trail v0.8.13 (Troubling Times) is out!

Posted: Sun May 04, 2025 8:36 pm
by Rapnapuw
I found one problem, if you enter the room together with Seraphina WITHOUT a healing Potion your are stuck. Unable to heal Searaphins you are stuck and can not go back or for.

There should be a way out (either let her die or go back to fetch a potion.) Otherwise entering wirhout a Potion should lot be possible. If you dont't bring one, Seraphina could sent you back to get one before entering the room

Re: Beta test version of Andor's Trail v0.8.13 (Troubling Times) is out!

Posted: Sun May 04, 2025 9:07 pm
by Nut
That's a very good point, we must add it to the next release.
I just have published the release, so it's too late for now - let's hope players always have a potion at hand

Re: Beta test version of Andor's Trail v0.8.13 (Troubling Times) is out!

Posted: Sun May 04, 2025 9:15 pm
by Nut
Usirim2 wrote: Fri May 02, 2025 7:23 am A bug - sometimes:
- I was standing in the first Arulir cave - on the tile with a hole,
- and I had the diary entry for the cave ("found" every hole and falling stone or so...) - which means, I triggered the hole already,
- and I was battling an Arulir
- and I got damage from the Arulir

=> I gained the damage from the hole again

Guess this is related to the game mechanism - when the Char is standing on a tile, which is triggering an event (like finding gold or gems or so) and another event is tirggered (like combat), the event for the tile is firing up, even if it should be an one-time-event and was triggered before
Hi Usirim2,

I haven't ignored your post, but didn't get to trying out yet.
Though I guess that the event for the condition is not triggering double time:

When a condition is 'rewarded' by a script like here, the condition starts its effect in the following round. The quest log entry is posted already, the condition is set too - only the engine waits 1 round before the condition shows any effect.