rijackson741 wrote: Wed Sep 22, 2021 9:41 pm
1/10,000 is 10% in 1000
You need to check your math mate...
1/10,000 is .01%, or .0001, not 10%.
10% would be 1 out of 10, or 10 out of 100, or 100 out of 1000, or 1000 out of 10,000. The fraction is 1/10,000 not 1/10. Use a calculator and divide 1 by 10 and you get .01 or 10%
Think of it this way, if you have a die with 10,000 sides (like a twenty-sided die in D&D), only one of those sides would give you a legendary item. Each Magic Finder skill adds another half a side from the 10,000 sides that will give you the extraordinary item, but only if you land on the half that is marked as giving it, not the whole side. On the twenty-sided die, every time you roll the die there is a 5% chance that you will hit 20, but a 95% chance of landing on something else. With zero Magic Finder skills you have a .01% chance of getting a legendary item and a 99.99% chance of not getting it. Every Magic Finder skill adds .005% to your odds. This means that every second Magic Finder skills adds one more side or .01% to the possibility of getting it. So, 2 Magic Finder skills is .02%, or 2 sides of the 10,000 side die, or 2/10,000; 3 is .025% or 2 1/2 sides of the 10,000 side die, or 2.5/10,000; 4 is .03% or 3 sides of the 10,000 side die, or 3/10,000;etc, and so on.
Every time you kill a monster that drops a extraordinary item you have the same odds, or possibility of it giving you the extraordinary item. The chances that it will give you that extraordinary item gradually goes up the more monsters you kill, but the odds are the same that it will happen for each kill you make. You could literally kill 10,000 monsters (if you're very unlucky) without any Magic Finder skills and not get one legendary item because the odds are the same for each kill, .01%. Statistically though, you would get the item way before you reached 10,000 kills, but it's still very high, like 6,700 kills. Even if you increase the magic finder up to 255, this still only gives you a 1.275% possibility of getting a legendary item on each kill, and a 98.725% of not.
It depends more on pure dumb luck and tenacity than any kind of skill.