*One, not 'of'. *Crossglen *Nut's link. Ugh.WildWolf98 wrote: ↑Wed Dec 26, 2018 8:15 amrijackson741 wrote: ↑Tue Dec 25, 2018 5:03 pm Finding above ground places should be easy now. There are only two "holes" in the world map now, so if you have more than two that's a big clue. Finding missing inside places is a lot harder (unless you use Nut's script, anyway).
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.10) from Google, F-Droid, our server, or itch.io
Missing Places
- WildWolf98
- Posts: 55
- Joined: Thu Sep 06, 2018 6:24 am
- android_version: 7.1 - Nougat
Re: Missing Places
- Schmmiiirc
- Posts: 379
- Joined: Fri Feb 10, 2017 4:25 pm
- android_version: 6.0 - Marshmallow
- Location: Under the moon
Re: Missing Places
Is one of those just West of Guynmart Castle? I have a hole there and can't find a way onto it - I did wonder if I could have got there after going off the wall, but haven't been able to repeat that (with the same character).rijackson741 wrote: ↑Tue Dec 25, 2018 5:03 pm Finding above ground places should be easy now. There are only two "holes" in the world map now, so if you have more than two that's a big clue.
See the puppies scatter.
- Nut
- Posts: 1554
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
Re: Missing Places
No, normally you won't use the guest exit again.
But it doesn't matter, you can't go directly west from there.
But it doesn't matter, you can't go directly west from there.
Nut
- Nut
- Posts: 1554
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
- Schmmiiirc
- Posts: 379
- Joined: Fri Feb 10, 2017 4:25 pm
- android_version: 6.0 - Marshmallow
- Location: Under the moon
Re: Missing Places
OK, I looked a bit harder and found the way in there now. Rob said I'm the first one that's found his clearing - (and he's right, for me) .
See the puppies scatter.
- Nut
- Posts: 1554
- Joined: Mon Oct 27, 2014 12:14 pm
- android_version: 8.0
- Location: Glade
- Antison
- Posts: 5322
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Missing Places
Schmmiiirc wrote: ↑Wed Dec 26, 2018 12:31 pmOK, I looked a bit harder and found the way in there now. Rob said I'm the first one that's found his clearing - (and he's right, for me) .
"A home without a beagle is just a house"
- Schmmiiirc
- Posts: 379
- Joined: Fri Feb 10, 2017 4:25 pm
- android_version: 6.0 - Marshmallow
- Location: Under the moon
Re: Missing Places
Intriguing: I'll definitely have to now.Antison wrote: ↑Wed Dec 26, 2018 2:49 pmSchmmiiirc wrote: ↑Wed Dec 26, 2018 12:31 pmOK, I looked a bit harder and found the way in there now. Rob said I'm the first one that's found his clearing - (and he's right, for me) .
See the puppies scatter.
- Antison
- Posts: 5322
- Joined: Mon Mar 28, 2011 11:33 pm
- android_version: 14 - Android 14
- Location: A home without a beagle is just a house
Re: Missing Places
Running Nut's script
Reveals 2 unvisted places roadCave0 and roadCave1. My thoughts were these are east of Loneford. But after visiting there , these maps were not them. Any idea? I could go to github and try to find out in the source code but really not worth the effort.
Reveals 2 unvisted places roadCave0 and roadCave1. My thoughts were these are east of Loneford. But after visiting there , these maps were not them. Any idea? I could go to github and try to find out in the source code but really not worth the effort.
"A home without a beagle is just a house"
- Firefly84
- Posts: 278
- Joined: Mon Aug 10, 2015 9:23 am
- android_version: 8.0
- Location: Germany
Re: Missing Places
Antison wrote: ↑Thu Dec 27, 2018 8:37 pm Running Nut's script
Reveals 2 unvisted places roadCave0 and roadCave1. My thoughts were these are east of Loneford. But after visiting there , these maps were not them. Any idea? I could go to github and try to find out in the source code but really not worth the effort.
Firefly
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4
Lvl: 114, PV: 497, FQ: 63
RoLS: 2, ElyR: 1, RoL: 2, HoF: 0, ChaR: 1, GoLF: 1, ShaF: 4, SRoV: 6, VSH: 3, WMC: 1, GoW: 1, BD: 1
DP: 0, X: 0, M: 1, BoGt: 1, SotA: 0, RofLS: 1
HP: 505, AC: 262, AD: 89-105, AP: 4 each, ECC: 12, CM: -, BC: 156, DR: 4