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Re: Spelling errors in current version
Posted: Wed Jan 09, 2019 7:39 pm
by Zukero
In this case, this: conversationlist_guynmart2_npc.json:guynmart_rob5_59 is gold!
Re: Spelling errors in current version
Posted: Thu Jan 17, 2019 7:37 am
by Jedidja
Also there's a dialogue error in Remguard
in the house of Perester is a dog that barks at you but this dialogue offers no option to pet him.
I've also found no way to initiate that by talking to the owner
Re: Spelling errors in current version
Posted: Thu Jan 17, 2019 8:01 am
by Zukero
You really shouldn't try to pet an unknown, barking dog...
That's no bug. There's room for improvement almost everywhere in the game, but it's a lower priority than creating new stuff.
Re: Spelling errors in current version
Posted: Wed Feb 06, 2019 10:00 am
by Capeditiea
So, i am unsure on how to find the string thing number... however, it is from the Stoutford's Old Castle Questline... and continues using it... unless intentional... :O
but it states "Artefact"
unless intentional, it should be "Artifact" :O
says it in dialog when
Re: Spelling errors in current version
Posted: Wed Feb 06, 2019 12:27 pm
by rijackson741
Oops. Thanks

Re: Spelling errors in current version
Posted: Wed Feb 06, 2019 4:42 pm
by Nut
Oh, this is unfair - the German word is "Artefakt"
And it seems to be different in US and UK
Re: Spelling errors in current version
Posted: Wed Feb 06, 2019 6:06 pm
by Schmmiiirc
I think *artefact* is fine, I've seen it suggested that with an i it refers to a physical object and with an e it is a more abstract thing, but I don't think that many English speakers would pick up on it.
Re: Spelling errors in current version
Posted: Wed Feb 06, 2019 10:54 pm
by rijackson741
It is minor. I'm not sure that the game even completely sticks to either American spelling or UK spelling (which actually means most of the rest of the world spelling).