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Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
the house with the glowing door south of Crossglen
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Re: the house with the glowing door south of Crossglen
Maybe I missed that one, or don't remember doing it. Anyway, what I said about the citidel still holds. It would not need a large map if most of it is underground/planar.
Bremmon, the Brave... sometimes.
Level: 86, XP: 11705231, Gold: 1233388
HP: 341, AC: 267%, AD: 38-46, BC: 162%, DR: 3
Level: 86, XP: 11705231, Gold: 1233388
HP: 341, AC: 267%, AD: 38-46, BC: 162%, DR: 3
- Moerit
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Re: the house with the glowing door south of Crossglen
Maybe this quest could be anyhow linked to that house with the glowing door.
Some occult Priests using the power of the sorrounding stones to create living mushrooms ( just experiments for another, even meaner ritual.
That would require to put the wildmaps into the spot west to the wolfpack-cave (Thats, where the maps are alligned to actually). The cave could be nearly the underground of the house.
Some of the power of the rocks may appear in it.
Some occult Priests using the power of the sorrounding stones to create living mushrooms ( just experiments for another, even meaner ritual.
That would require to put the wildmaps into the spot west to the wolfpack-cave (Thats, where the maps are alligned to actually). The cave could be nearly the underground of the house.
Some of the power of the rocks may appear in it.
Lvl: 16, XP: 47538, Gold: 474, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
HP: 151, AC: 248%, AD: 29-40, AP: 4, ECC: 22%, CM: -, BC: 160%, DR: 5
HP: 151, AC: 248%, AD: 29-40, AP: 4, ECC: 22%, CM: -, BC: 160%, DR: 5
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Re: the house with the glowing door south of Crossglen
The latest version of your overground map in that thread is not zoomable.
Could you post it again, please?
If that area is accessible from "regular wilderness" (I can not make it out clearly on the small picture,
the earlier version of your map was), the entrance of the batlike cave should be blocked until quest
progress is made (or we come from the rear end through the cave into the house and the glowing door
opens as a result of the quest's solution).
Or the cave could be unconnected to the cellar of the house initially and we have to make a
breakthrough while we advance in one of these quests.
Could you post it again, please?
If that area is accessible from "regular wilderness" (I can not make it out clearly on the small picture,
the earlier version of your map was), the entrance of the batlike cave should be blocked until quest
progress is made (or we come from the rear end through the cave into the house and the glowing door
opens as a result of the quest's solution).
Or the cave could be unconnected to the cellar of the house initially and we have to make a
breakthrough while we advance in one of these quests.
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Re: the house with the glowing door south of Crossglen
Fixed the one image.
The cave is locked - but only for a quest obtainable at the house near.
You could find in the house (deep deep underground) a mechanic to remove the water out of that cave and access a new area.
Well, for the citadel you talked about a maze... here is one:
The cave is locked - but only for a quest obtainable at the house near.
You could find in the house (deep deep underground) a mechanic to remove the water out of that cave and access a new area.
Well, for the citadel you talked about a maze... here is one:
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Lvl: 16, XP: 47538, Gold: 474, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
HP: 151, AC: 248%, AD: 29-40, AP: 4, ECC: 22%, CM: -, BC: 160%, DR: 5
HP: 151, AC: 248%, AD: 29-40, AP: 4, ECC: 22%, CM: -, BC: 160%, DR: 5
- Flaming
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Re: the house with the glowing door south of Crossglen
He he he! It's nice!
But is it brutal enough?
I don't see any islands. People with the always right wall strategy will get through it fine.
Make some of the textures solid black!
JK, we do not need another prim tunnel! That would be horrible!
But is it brutal enough?

I don't see any islands. People with the always right wall strategy will get through it fine.
Make some of the textures solid black!

JK, we do not need another prim tunnel! That would be horrible!
RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
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Re: the house with the glowing door south of Crossglen
About the brutalness...
My first thought was making a maze out of only 6x6 big mapparts, so you cant look "behind" the wall, but that would mean that only for this maze 110 new .tmx files are created... a little bit too much.
About the islands - in my thoughts there will be no difference with havin islands. The "always one side" strategy works well to.
Anyway, I made two pink markers where the wall could be broke down to create such islands
Here just another version "in between" with 30 mapparts (updated grafic)
My first thought was making a maze out of only 6x6 big mapparts, so you cant look "behind" the wall, but that would mean that only for this maze 110 new .tmx files are created... a little bit too much.
About the islands - in my thoughts there will be no difference with havin islands. The "always one side" strategy works well to.
Anyway, I made two pink markers where the wall could be broke down to create such islands
Here just another version "in between" with 30 mapparts (updated grafic)
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Lvl: 16, XP: 47538, Gold: 474, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
HP: 151, AC: 248%, AD: 29-40, AP: 4, ECC: 22%, CM: -, BC: 160%, DR: 5
HP: 151, AC: 248%, AD: 29-40, AP: 4, ECC: 22%, CM: -, BC: 160%, DR: 5
- rijackson741
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Re: the house with the glowing door south of Crossglen
You need to put a wall here:
Regarding islands, I agree that they make no real difference.
How about making the maze change layout when you reach certain points though
How about making the maze change layout when you reach certain points though

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Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
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Re: the house with the glowing door south of Crossglen
Ooo! A turnback maze!rijackson741 wrote:You need to put a wall here:Regarding islands, I agree that they make no real difference.
How about making the maze change layout when you reach certain points though

Sounds great... Although I suspect we will get some threats...

RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0, SRoV: 0, VSH: 0, WMC: 0, GoW: 0
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Re: the house with the glowing door south of Crossglen
I have an idea for this house and I want to know from you all that should I work on this anymore or not?
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Re: the house with the glowing door south of Crossglen
Maybe the idea of magic is what AT needs! It could outline that the use of magic is too destructive for use and that is what killed off the mages long ago. That would explain why no one uses magic nowadays.
Thrimian LV:32
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5
HP:56 AP:10/5
AC:201% AD:23-29
ECC:22% CM:2.0
BC:102% DR:5