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Re: CAVE OF DEATH! (Never ending Cave idea)
Posted: Sat Dec 21, 2013 12:28 am
by rijackson741
Antison wrote:rijackson741 wrote: Or maybe a rougelike dungeon
What does this mean?
You never played any of the original rougelike games, such as Rouge, Nethack, Moria, Angband, etc? You youngster
The levels auto-generated every time you entered one. So the maps were never the same at a given level each time you entered, and the initial monster population was never the same. As you descended deeper the levels would get harder, but you would never know quite what you were going to encounter. At a given level you could get monsters that normally occurred at higher or lower levels, with a probability that depended on the difference in levels.
Also, although I didn't think of it when I wrote "a rougelike dungeon", when you died that was it. Permadeath. Start again. Since the games were originally on UNIX systems, that could be enforced too, so winning was really hard. I eventually won Moria, but it took me several years. That could be an interesting twist here though. Disable save games when in the dungeon. When you die, you wake up in a bed at the entrance, and have to start your descent all over again

Re: CAVE OF DEATH! (Never ending Cave idea)
Posted: Sat Dec 21, 2013 1:15 am
by Antison
rijackson741 wrote:Antison wrote:rijackson741 wrote: Or maybe a rougelike dungeon
What does this mean?
You never played any of the original rougelike games, such as Rouge, Nethack, Moria, Angband, etc? You youngster
Thanks a lot for the explanation, but I'm not a youngster. Unless you consider 35 to be that.
I've never heard of any of those games. But I'm not a gamer. A.T. is the only game I've loved in the last 12 years.
Re: CAVE OF DEATH! (Never ending Cave idea)
Posted: Sat Dec 21, 2013 1:34 am
by rijackson741
Antison wrote:Thanks a lot for the explanation, but I'm not a youngster. Unless you consider 35 to be that.
Cough! Those games were 1980's. You youngster
Antison wrote:I've never heard of any of those games. But I'm not a gamer. A.T. is the only game I've loved in the last 12 years.
Nor me really. I like Rougelike games, but my playing of them has been very intermittent over the years. Moria and Angband, then a gap to the Ultima series, then a big gap with a few games I never really got into, then I found AT. I think a plus for me with AT is that I can play it on my phone or tablet. If it was PC based maybe I would be less interested.
Re: CAVE OF DEATH! (Never ending Cave idea)
Posted: Mon Dec 23, 2013 2:52 pm
by fiernaq
*cough* "roguelike" *cough*
I may or may not be a member of the spelling police

Re: CAVE OF DEATH! (Never ending Cave idea)
Posted: Mon Dec 23, 2013 3:04 pm
by rijackson741
How do you know I wasn't referring to a type of game that has a reddish color?

Re: CAVE OF DEATH! (Never ending Cave idea)
Posted: Fri Mar 07, 2014 3:39 am
by Flaming
+1
A procedural generated dungeon! Great idea for grinding. You can keep going but one map square back and you are out of the cave. Go back in again and the difficulty is reset...
Cool...