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Re: Equipment scrolls
Posted: Sun Nov 03, 2013 1:47 pm
by Link
Pyrizzle wrote:Interesting ideas!
Sounds similar to the Crafting used in Diablo III. =) (Here is an idea directly out of their book, i know shoot me now for suggesting it.)
When creating the items from the scrolls, the stats could vary slightly each time you make it.
for example: Light Boots
Light Boots
First Attempt: BC: +10%, AC: +3%
Second Attempt: BC: +8%, AD: 0-1
third Attempt: AD: 2+3, AC: +2%
+1 Superb, because it adds yet another reason to keep playing and hunting for better stuff. Brilliant.
Re: Equipment scrolls
Posted: Tue Nov 05, 2013 7:18 pm
by boots-nz
Pyrizzle wrote:Interesting ideas!
Sounds similar to the Crafting used in Diablo III. =) (Here is an idea directly out of their book, i know shoot me now for suggesting it.)
When creating the items from the scrolls, the stats could vary slightly each time you make it.
for example: Light Boots
Light Boots
First Attempt: BC: +10%, AC: +3%
Second Attempt: BC: +8%, AD: 0-1
third Attempt: AD: 2+3, AC: +2%
perfect Idea the more effort or compounds used the better the equipment and weapons

just what I had in mind
Re: Equipment scrolls
Posted: Wed Nov 06, 2013 1:47 am
by Pyrizzle
Having the stats compound is one way to do it.
What i had in mind:
Lets say for this example you have found someone who will create a Shield for you if you bring him the supplies needed and some cash to pay for the labor required.
Now Each Weapon/Armor/Etc has a total of 5 possible outcomes:
1 - Poor
2 - Fair
3 - Decent
4 - Good
5 - Master
Each time you create one you will end up with one of these 5 outcomes.
Each outcome could have a different success rate, let's say the odds to create a lvl 1 (Poor) is 1:3 and the odds for Lvl 5 (Master) could be 1:100+
((I used 1-5 on this example but if this was added i feel like it would need 15+ to make the players happier and to create a larger diversity))
Re: Equipment scrolls
Posted: Thu Nov 07, 2013 10:17 am
by Covenant
How's about making the outcome sequential? Meaning each time the crafter makes it, they become better (like Wade in Dragon Age with the Dragon scales, he does a much better job the second time). So your 1-5 system could simply be sequential. This would appeal a bit more as it would quantify the outcome (based on time/effort) rather than leaving it too much up to chance.
Re: Equipment scrolls
Posted: Thu Nov 07, 2013 10:50 am
by Oet
Really great idea! Would be a fun thing.
Also:
Pyrizzle wrote:
Now Each Weapon/Armor/Etc has a total of 5 possible outcomes:
1 - Poor
2 - Fair
3 - Decent
4 - Good
5 - Master
Each time you create one you will end up with one of these 5 outcomes.
Each outcome could have a different success rate, let's say the odds to create a lvl 1 (Poor) is 1:3 and the odds for Lvl 5 (Master) could be 1:100+
Is a
superb idea. The knowing of you having a great sword (or whatever) but it can be better, would really mess with your mind (or at least my). I would hunt for the Master one all year long!
Just an idea is that you can craft them on your own, without a merchant. Maybe some
skills can be added to build into, let's say,
blacksmithing. That way you can increase your chances of getting a "
Master" item or maybe craft even better scrolls.
Re: Equipment scrolls
Posted: Thu Nov 07, 2013 12:31 pm
by Zukero
Almost all of this IS possible with the current game code (some parts will be in the upcoming version, some parts are already in v0.7.0).
Crafting better and better items in a sequence, either by refining a possessed item, or by creating new ones : possible !
Using a merchant to do it : possible !
Doing it yourself, after being taught how to do it by a merchant : possible !
Allow this based on a skill : not possible yet (I'm working on making skills part of game content, and not game code).
We just need someone to get to do the job : create the content ! Quests ! Items ! NPCs ! Dialogues ! Maps !
Maps are easy to do with
Tiled !
Other content can be easily edited with our very own custom
content editor
And guess what ? We even have
awesome tutorials to help you learn how to do it ! Oh, and all the authors present in this forum will be glad to help you by PM or in a thread (me included) !
If you make it right, and get your content included in the game, you will gain world fame by being added to the ever growing list of
Andor's Trail authors visible in the game's "about" page. It may not help you seduce girls and/or boys, but will surely make your moma proud !
What are you waiting for ? It will not cost you much more time than you'd have wasted busting Izthiels, Irdeghs, and other baddies !
(Can you tell I'm getting passionate about getting more people to create content ?)
i-want-you-AT.png
Re: Equipment scrolls
Posted: Thu Nov 07, 2013 2:54 pm
by Oet
Zukero wrote:
We just need someone to get to do the job : create the content ! Quests ! Items ! NPCs ! Dialogues ! Maps !
Maps are easy to do with
Tiled !
I have been working quite a
lot with maps earlier on (warcraft 3 RoC & TFT, Counter-Strike 1.6, Minecraft, Terraria). I immediatly downloaded the
source code and
Tiled. I have already made 3 maps (but they don't fit in AT, especially not with the current map).
So now I wonder,
WHERE should the map be expanded? Since I am only level 14 or so I have not yet explored everything myself, and don't know the questline for each place. I was looking on this
world map and began to examine where it can easily be expanded. The two bridges to the west? Should they continue? Any
suggestions on where I should focus to come up with ideas and give me toughts and examples on expanding the current world?
Re: Equipment scrolls
Posted: Thu Nov 07, 2013 4:23 pm
by Zukero
That's a good question.
Our world cartographer is forum user Tomcat. He not only keeps track of available expasion slots (including those taken by unfinished proposed maps like mines), but can also help giving advice to make your map fit its surroundings (what tree types, rivers or desert, snow or not...).
You can also post your maps (or screenshots) here on the forum.
You can also ask user sdevaney for access to the dev corner (in your control panel, manage groups, request developers group membership), and send your motives in PM.
Re: Equipment scrolls
Posted: Thu Nov 07, 2013 5:17 pm
by Oet
Zukero wrote:That's a good question.
Our world cartographer is forum user Tomcat. He not only keeps track of available expasion slots (including those taken by unfinished proposed maps like mines), but can also help giving advice to make your map fit its surroundings (what tree types, rivers or desert, snow or not...).
You can also post your maps (or screenshots) here on the forum.
You can also ask user sdevaney for access to the dev corner (in your control panel, manage groups, request developers group membership), and send your motives in PM.
Thanks! I will look over this in the upcoming days. I just got a bit ahead of myself in work and need to re-do some things.... *sigh*
Re: Equipment scrolls
Posted: Sat Nov 16, 2013 4:08 am
by Pyrizzle
Zukero wrote:
i-want-you-AT.png
+1 Awesome picture Zukero!
Happy hunting everyone!
Ps: Fantastic ideas in this thread!