Re: Have you created a map?
Posted: Wed Oct 16, 2013 8:58 pm
Hello and welcome to the forums !Moerit wrote:Hello Guys!
Because this is my first post i have to say: im really addicted to AT.
I guess you mean "Tiled", not "Trail", but I'm glad to hear we may have found a new content maker ! Actually, I started actively contributing by having an idea about a quest requiring 4-6 maps too... that was in end of August, and now, I almost don't play AT, I just play with the code and content editors !Moerit wrote: But lets get back to topic.
I started playing around with Trail, then i hung a little bit more in it and now im on the way to do a new Quest and about 4-6 maps for it.
none of then is actually ready because the are some obstacles to get the Quest/map working. thats all i have to tell right now cause i dont want to spoil the quest![]()
If you want to share with the team without spoiling (I did the same), ask Scott (user sdevaney) by PM for membership to the developers group, so you have access to a team-private section.
This, in itself, is worth a thread or even a tutorial. I'll try to cover the basics of what I found out by experience these last weeks.Moerit wrote:
But ive got two Questions which might be answered in this thread:
1: How do you test your maps? Which Andorid Emulator do you use? i downloaded ADT Bundle but still dont understand why it isnt working...
The ADT Bundle can be three things (wording changes here and there) :
- The full eclipse bundle, made of Eclipse, the ADT eclipse plugin, and the android SDK
- The eclipse plugin alone (in eclipse wording, they sometime call that bundles). In that case, go download the full eclipse ADT bundle.
- Android Studio, the new dev environment based on IntelliJ Idea instead of eclipse, also containing the android SDK. I think it's not mature enough, and I'm more familiar with Eclipse, so I can't help mush on this one.
In the Android SDK directory, you have a program called "SDK Manager". Using it, you should be able to install the "Intel x86 Atom System Image" for the latest SDK version. If you have an intel processor with virtualization extensions (Intel VT-X), you should also download the HAXM driver, in the "extras" section. Then, using the virtual device manager (there's a button in eclipse and android studio to launch it), you can create a new AVD using this x86 image. It is WAY FASTER than the ARM emulation on standard PCs. Expect around 5 to 10 times faster.
However, the cool way to do it even faster, is to hook any android device to debug. If you have an old phone, or can spend a few bucks to buy the cheapest android device you could find, even used, it is worth it (I'm using my old Galaxy Spica, one of the oldest and slowest devices out there).
Then, find the AndorsTrailApplication class, and set the variable DEVELOPMENT_DEBUGRESOURCES to true. Then dig a little in the resources files to edit the debug map to do a mapchange to one of yours, and to include yours in the resources loaded in debug mode (more on that would require a full tutorial, which I may write someday, but definitely not today).
Then, you should be good to go. If you have issues with the basic setup of your dev environment, I suggest you read Google's tutorials, and should you be blocked somewhere, you can PM me.
I can certainly answer some, at least for the technical side. For someone experienced (to say the least) with AT mapmaking, PM Ian, he's the one who wrote the tutorials. He is THE reference, and can help you on the artistic side of it too. If it's about where you can get a spot in the AT world for your maps, consider talking to Tomcat, he is our world map master. Take this into account when map making (what trees to use, what ground, snowy, desert, forest, fields...).Moerit wrote: 2:Who would be kind enough to answer some questions about mapmaking? And yes, i already have read all tutorials.
I may give more useful indications if I knew a bit about your background (experience, in Development, Java, Android, Object-Oriented programming, System administration... all in all, what geek are you ?

Guess I've said all I had to so far. Huge post. I'm exhausted....

If you read this far with no TL;DR, you just won a virtual thumb up already :
