Page 2 of 2

Re: Widely Available Legendary Items

Posted: Fri Oct 25, 2013 11:25 pm
by Link
So why not all three kinds?!!

Rare
Items that you can obtain at shops for insane amounts of gold, just like "Ring of backstabbing" or "Ring of Protection" and other stuff you can get at Fallhaven tavern

Epic
Items that can be dropped by pretty much any monster on the map and which are better but also harder to obtain than rare items (one might additionally consider some function that these items increase in quality along your level, e.g. every 20 levels, or so)

Legendary
Items that can only be obtained in certain areas from very tough monsters, just as it is now with insanely low drop rates. You get what you grind for!! Only, I would love to see more places and even harder monsters for each new item, successively increasing in level, quality and monster toughness, see also this thread: http://andorstrail.com/viewtopic.php?f=4&t=4324


In this way, we'd offer every type of player the choice of whether he wants to grind or is already satisfied with the slightly less good stuff. IMHO that'd be a pretty neat solution for everybody.

Re: Widely Available Legendary Items

Posted: Mon Nov 11, 2013 7:45 am
by RaptorNXT
rijackson741 wrote:From someone that refuses to kill the same wimpy monster over and over and over and over and over and over and over and over and over...breath...and over and over and over and over and over and over and over and over ...you get the idea... again, no matter how good the reward:

An alternative would be to have a few merchants in Feygard and Nor city that sell a few really exceptional items, but at eye-watering prices. The player can go and grind anywhere they want to get the huge amount of gold needed to buy them, which is a lot more interesting than killing the same thing over and over again. Also, anyone that wants a full set can still get one.
+1

Awesome Idea!