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Re: Battle Screen
Posted: Sun Aug 11, 2013 6:15 pm
by nyktos
Pyrizzle wrote: There was a suggestion for a Battle Image for when you fight a boss or any important baddy... Maybe a screen showing you defeating the NPC in some dramatic fashion.
yeah & i still love those ideas too...
Re: Battle Screen
Posted: Sun Aug 11, 2013 10:58 pm
by Tomcat
nyktos wrote:Pyrizzle wrote: There was a suggestion for a Battle Image for when you fight a boss or any important baddy... Maybe a screen showing you defeating the NPC in some dramatic fashion.
yeah & i still love those ideas too...
I've always found little post-fight videos a waste is time and a little hokey. Either show the whole fight as it happens or keep it the way it is. But the former would take alot of animation work, and might make the game alot bigger.
Re: Battle Screen
Posted: Mon Aug 12, 2013 5:08 am
by nyktos
i wasn't thinking animation or anything,
but something that makes a boss a little "larger than life"
the 4 tile monsters actually do the trick for me,
i wouldn't mind seeing more of those - in moderation.
Re: Battle Screen
Posted: Mon Aug 12, 2013 5:17 am
by Pyrizzle
nyktos wrote:i wasn't thinking animation or anything,
but something that makes a boss a little "larger than life"
the 4 tile monsters actually do the trick for me,
i wouldn't mind seeing more of those - in moderation.
I agree that doing something for the large NPCs such as the Hira'zinn, cave guardian, or Winged Demon would be a nice touch but anything more than that could become too much very quickly.
Maybe even doing something dramatic for when you kill the leader of Prim or Blackwater Mountain Settlement to really drive home the idea that you just made a big choice in the game.
idk.
Re: Battle Screen
Posted: Mon Aug 12, 2013 2:27 pm
by sorrow
I like that idea Pyro. Do something special when you choose a different path like you said killing one of those leader of prim or bwms or killing what's his name in loneford for poisoning the people.
Re: Battle Screen
Posted: Mon Aug 12, 2013 10:20 pm
by Tomcat
sorrow wrote:I like that idea Pyro. Do something special when you choose a different path like you said killing one of those leader of prim or bwms or killing what's his name in loneford for poisoning the people.
Killing Timlin's sheep is an alignment choice. Do they explode in a big ball of wool?

Re: Battle Screen
Posted: Tue Aug 13, 2013 4:31 am
by Pyrizzle
Tomcat wrote:sorrow wrote:I like that idea Pyro. Do something special when you choose a different path like you said killing one of those leader of prim or bwms or killing what's his name in loneford for poisoning the people.
Killing Timlin's sheep is an alignment choice. Do they explode in a big ball of wool?

with enough m80's they do.
Doing something for all the sheep would probably be too much, maybe just the first one. Once you kill one, there is no going back.

Re: Battle Screen
Posted: Tue Aug 13, 2013 3:14 pm
by sorrow
I kinda cheat on that one lol I place the bells on all 4 then kill em mwahahahahah I'm evil!!!
Re: Battle Screen
Posted: Wed Aug 14, 2013 1:44 am
by Pyrizzle
Topic: Battle Screen
What's your opinion? Pro or con? Would there be any NPCs that you would like the see a battle screen for?
I was thinking the Winged Demon would be a neat one... Or the monster lurking under Lodar's Hideout.
Haaaaaay Nkytos, feel like doodling?
Re: Battle Screen
Posted: Wed Aug 14, 2013 11:30 pm
by Tomcat
Not a fan of the idea.