Re: Monster Collision Mode
Posted: Sun Aug 04, 2013 6:59 pm
what if we just added this condition to the 'wolfpack's animal hide? Maybe then it'd be worth using.
That's an excellent idea Duke!Duke wrote:what if we just added this condition to the 'wolfpack's animal hide? Maybe then it'd be worth using.
Pyrizzle wrote:Hmmmm interesting suggestion... gave me an idea.
Meat Armor: (Not to be confused with Lady GaGa's Meat Dress)
Category: Other (Not light or heavy armor because it's not really armor)
Attack Cost: +1 attack cost (it smells so bad it's hard to focus)
Attack Chance: +20% (It's so deliciously distracting to NPCs)
Block Chance: -20% (Oh yeah.... but they try to bite you)
Damage Resistance: -5 (It's not really armor, more a collection of steaks sewn together)![]()
When Equipped:
Status Effect:
Irresistible Aroma: NPCs within 2 spaces of you are 30% more likely to attack you while you are in combat and whenever you are within range.
well when they do bite you, they bite extra hard.PK17 wrote:Pyrizzle wrote:Hmmmm interesting suggestion... gave me an idea.
Meat Armor: (Not to be confused with Lady GaGa's Meat Dress)
Category: Other (Not light or heavy armor because it's not really armor)
Attack Cost: +1 attack cost (it smells so bad it's hard to focus)
Attack Chance: +20% (It's so deliciously distracting to NPCs)
Block Chance: -20% (Oh yeah.... but they try to bite you)
Damage Resistance: -5 (It's not really armor, more a collection of steaks sewn together)![]()
When Equipped:
Status Effect:
Irresistible Aroma: NPCs within 2 spaces of you are 30% more likely to attack you while you are in combat and whenever you are within range.
If no armor is 0 DR, how do you figure a vest of meat would be -5 DR, but I love the status effect (Maybe even make it 3 spaces).