Re: More intelligent monster movement
Posted: Sat Jul 27, 2013 10:08 pm
Interesting... if monsters do hit and run or flee could this also pave the way for projectiles in the game like bows and cross bows?
Roguelike RPG on Android
https://www.andorstrail.com/
No particular connection that I can see, other than being a first step towards there being a monster AI for them to start choosing intelligently among alternative actions besides just attack until they die or you do.sorrow wrote:Interesting... if monsters do hit and run or flee could this also pave the way for projectiles in the game like bows and cross bows?
More intelligent monster movement within the hack'n'slash battle mode we have right now is already a nice step forward. I'd love some more different battle tactics in version 0.8, just like a game mechanics overhaul... base damage is still getting to crazy levels, which make fast weapons (except for RP reasons) the type of weapons to go for...Tomcat wrote:No particular connection that I can see, other than being a first step towards there being a monster AI for them to start choosing intelligently among alternative actions besides just attack until they die or you do.sorrow wrote:Interesting... if monsters do hit and run or flee could this also pave the way for projectiles in the game like bows and cross bows?
I agree on the weapon damage/speed issue. There have been a few of us complaining about that, but so far to no avail. Even with the new specializations etc, you can always get more damage per round with a dagger than a two handed sword, if you put the same number of skill points into it.Thystonius wrote:More intelligent monster movement within the hack'n'slash battle mode we have right now is already a nice step forward. I'd love some more different battle tactics in version 0.8, just like a game mechanics overhaul... base damage is still getting to crazy levels, which make fast weapons (except for RP reasons) the type of weapons to go for...Tomcat wrote:No particular connection that I can see, other than being a first step towards there being a monster AI for them to start choosing intelligently among alternative actions besides just attack until they die or you do.sorrow wrote:Interesting... if monsters do hit and run or flee could this also pave the way for projectiles in the game like bows and cross bows?