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Re: Wolf Pack Leader, just a tiny wish for the future update
Posted: Wed Jul 10, 2013 8:23 am
by Thystonius
I agree with Pyrizzle, that not every cave, hut or wandering mob needs to start or take part in a quest... it is fun to me to discover caves just to see what the heck is in there. But a little dialogue box adds spice to the Wolf Cave.
Re: Wolf Pack Leader, just a tiny wish for the future update
Posted: Wed Jul 10, 2013 9:05 am
by SkrikRunkarN
Thystonius wrote:I agree with Pyrizzle, that not every cave, hut or wandering mob needs to start or take part in a quest... it is fun to me to discover caves just to see what the heck is in there. But a little dialogue box adds spice to the Wolf Cave.
+1
After I've been thinking for some time, I actually agree:
to many quests could mess up the feeling about a great RPG ^^
It's good to have areas just to grind at, collecting food/XP etc.
Out of topic but, while we now speak of dialogue boxes, I think there should be an neutral alternative when speaking to the BWM-guide
(for BWM/Prim area, but I know that's a completly different subject -just got that thought out of nowhere lol)
Re: Wolf Pack Leader, just a tiny wish for the future update
Posted: Wed Jul 10, 2013 11:39 am
by Tomcat
SkrikRunkarN wrote:Thystonius wrote:I agree with Pyrizzle, that not every cave, hut or wandering mob needs to start or take part in a quest... it is fun to me to discover caves just to see what the heck is in there. But a little dialogue box adds spice to the Wolf Cave.
+1
After I've been thinking for some time, I actually agree:
to many quests could mess up the feeling about a great RPG ^^
It's good to have areas just to grind at, collecting food/XP etc.
Out of topic but, while we now speak of dialogue boxes, I think there should be an neutral alternative when speaking to the BWM-guide
(for BWM/Prim area, but I know that's a completly different subject -just got that thought out of nowhere lol)
The lack of neutral response nicely reflects how both sides immediately press you to choose them. Your only honest neural response is to tap Leave. And then actually leave. You're really stuck in an awkward spot as a role player, which is the point.
It's been years now... Does the snake master in the back of the cave have dialogue?
Re: Wolf Pack Leader, just a tiny wish for the future update
Posted: Wed Jul 10, 2013 1:37 pm
by SkrikRunkarN
Tomcat wrote:SkrikRunkarN wrote:Thystonius wrote:I agree with Pyrizzle, that not every cave, hut or wandering mob needs to start or take part in a quest... it is fun to me to discover caves just to see what the heck is in there. But a little dialogue box adds spice to the Wolf Cave.
+1
After I've been thinking for some time, I actually agree:
to many quests could mess up the feeling about a great RPG ^^
It's good to have areas just to grind at, collecting food/XP etc.
Out of topic but, while we now speak of dialogue boxes, I think there should be an neutral alternative when speaking to the BWM-guide
(for BWM/Prim area, but I know that's a completly different subject -just got that thought out of nowhere lol)
The lack of neutral response nicely reflects how both sides immediately press you to choose them. Your only honest neural response is to tap Leave. And then actually leave. You're really stuck in an awkward spot as a role player, which is the point.
It's been years now... Does the snake master in the back of the cave have dialogue?
Yeah, to tap "Leave" or not encounter that BWM-guide at all -meaning you won'y be able to enter that area(s)..
Which in that way means that it won't be possible to obtain neither ElyR nor RoL >_<
And it's indeed a akward role you got to choose side.. both sides are as good as bad.
The snake master have a dialouge box, yes.
Re: Wolf Pack Leader, just a tiny wish for the future update
Posted: Wed Jul 10, 2013 3:02 pm
by Antison
SkrikRunkarN wrote:thanks Pyrizzle

<I just realized, some seconds after this post, that also the Oegyth-bosses doesn't have any dialouge boxes, not even in alpha atm>
Those guys aren't bosses. Or at least I never thought of them as such
Re: Wolf Pack Leader, just a tiny wish for the future update
Posted: Wed Jul 10, 2013 4:40 pm
by PK17
Antison wrote:SkrikRunkarN wrote:thanks Pyrizzle

<I just realized, some seconds after this post, that also the Oegyth-bosses doesn't have any dialouge boxes, not even in alpha atm>
Those guys aren't bosses. Or at least I never thought of them as such
They were named the same as the creatures around them, I had just assumed they they were more powerful because of the powerful properties that the crystals possess.
Re: Wolf Pack Leader, just a tiny wish for the future update
Posted: Wed Jul 10, 2013 8:48 pm
by Antison
PK17 wrote:Antison wrote:SkrikRunkarN wrote:thanks Pyrizzle

<I just realized, some seconds after this post, that also the Oegyth-bosses doesn't have any dialouge boxes, not even in alpha atm>
Those guys aren't bosses. Or at least I never thought of them as such
They were named the same as the creatures around them, I had just assumed they they were more powerful because of the powerful properties that the crystals possess.
+1. Exactly
Re: Wolf Pack Leader, just a tiny wish for the future update
Posted: Fri Jul 12, 2013 5:18 am
by SkrikRunkarN
uhm.. the "bosses" holding the Oegyth crystals are named "Ancient" before the regular bossname, so they're actually bosses (with the higher stats of hp, dmg etc.).
Re: Wolf Pack Leader, just a tiny wish for the future update
Posted: Fri Jul 12, 2013 4:37 pm
by PK17
Well I am not entirely sure, it has been a long while since I killed one.
Re: Wolf Pack Leader, just a tiny wish for the future update
Posted: Fri Jul 12, 2013 7:59 pm
by sorrow
Not true the creatures with the crystals I consider like mini bosses but with only drop of crystals