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Re: Fallhaven exit to Duleain Road quest

Posted: Tue Jul 02, 2013 11:40 am
by Tomcat
Sent to Oskar. We'll see what he says...

Re: Fallhaven exit to Duleain Road quest

Posted: Tue Jul 02, 2013 12:20 pm
by Antison
I would almost prefer a quest centric implementation. The woodcutter needs the work.

Re: Fallhaven exit to Duleain Road quest

Posted: Tue Jul 02, 2013 12:32 pm
by Tomcat
Antison wrote:I would almost prefer a quest centric implementation. The woodcutter needs the work.
I actually love the idea of using the woodcutter on a quest to change a map. But I think another spot might be better, just because I think that Fallhaven should be linked to the road already when you start the game. Big town, big road...

Maybe the White Cabin needs its path cleared? I could drop in a couple of extra trees...

Re: Fallhaven exit to Duleain Road quest

Posted: Tue Jul 02, 2013 1:01 pm
by Antison
Tomcat wrote:
Antison wrote:I would almost prefer a quest centric implementation. The woodcutter needs the work.
I actually love the idea of using the woodcutter on a quest to change a map. But I think another spot might be better, just because I think that Fallhaven should be linked to the road already when you start the game. Big town, big road...

Maybe the White Cabin needs its path cleared? I could drop in a couple of extra trees...
Okay Tom. As long as I get mentioned in the credits for the quest. :lol:

Re: Fallhaven exit to Duleain Road quest

Posted: Tue Jul 02, 2013 3:36 pm
by sorrow
You know an easier fix would have been to remove the rock and create the road there so you pass the cabin and bypass having to mess with the graveyard.

Re: Fallhaven exit to Duleain Road quest

Posted: Wed Jul 03, 2013 12:56 am
by Pyrizzle
Tomcat wrote:
Antison wrote:I would almost prefer a quest centric implementation. The woodcutter needs the work.
I actually love the idea of using the woodcutter on a quest to change a map. But I think another spot might be better, just because I think that Fallhaven should be linked to the road already when you start the game. Big town, big road...

Maybe the White Cabin needs its path cleared? I could drop in a couple of extra trees...
Idea for the woodcutters clearing a tree idea: There are a bunch of trees just south of where you find the woodcutters and the space directly below that treeline is still unused... maybe the woodcutters could be the way to get thru to a new area (to be developed later)?

The area that could be developed would be just north and directly west of Crossglen on top of the big cliffs, you wouldn't be able to reach it until later on in the game, maybe after doing a few highly challenging quests for the woodcutters. (Not sure if there are current plans for that area, but this could be a neat idea for a way to use it)

Re: Fallhaven exit to Duleain Road quest

Posted: Wed Jul 03, 2013 10:22 pm
by Tomcat
sorrow wrote:You know an easier fix would have been to remove the rock and create the road there so you pass the cabin and bypass having to mess with the graveyard.
I gave my reasons for preferring the straight path, and the entire process took me all of twenty minutes, so ease was not a big factor.

However, Oskar nixed the entire idea. He wants to keep Fallhaven isolated from the road.

Re: Fallhaven exit to Duleain Road quest

Posted: Wed Jul 03, 2013 10:27 pm
by sorrow
Aww ok well we can take the long away around.

Re: Fallhaven exit to Duleain Road quest

Posted: Wed Jul 03, 2013 11:30 pm
by PK17
Tomcat wrote:
sorrow wrote:You know an easier fix would have been to remove the rock and create the road there so you pass the cabin and bypass having to mess with the graveyard.
I gave my reasons for preferring the straight path, and the entire process took me all of twenty minutes, so ease was not a big factor.

However, Oskar nixed the entire idea. He wants to keep Fallhaven isolated from the road.
I know Oskar's word is law, but did he give a specific reason why he wants it isolated? Does he have something planned? Or is it just so we can garner exp while traveling?

Re: Fallhaven exit to Duleain Road quest

Posted: Wed Jul 03, 2013 11:34 pm
by sorrow
That's a good question. I'd like to know to