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Re: item categorization
Posted: Tue Jul 02, 2013 9:20 pm
by PK17
Yes, +1. But I like being able to check my inventory really quickly while grinding, to get the most kpm (kills per minute)
Re: item categorization
Posted: Sun Jul 21, 2013 7:11 am
by Ian
PK17 wrote:Yes, +1. But I like being able to check my inventory really quickly while grinding, to get the most kpm (kills per minute)
So do you mean, all legendary and extraordinary items should be in a special category?
And what about having a code which sorts the inventory by the alphabet?
Re: item categorization
Posted: Sun Jul 21, 2013 12:21 pm
by PK17
I use the save/reload method a lot while grinding for the L/E's, Sometimes I'll accidently hit pick up all before I looked at the drop, so I have to go into the inventory to check if I got it. I don't want to have to open three different folders to check, the way it is now one big swipe gets me to the bottom.
Re: item categorization
Posted: Sun Jul 21, 2013 5:44 pm
by Ian
Ok, so we'll implement a l/e folder for the eager grinders like you

OR: What about making a message pop up over the whole screen whcich tells the player got an l/e item, so you jsut can't miss it.
Re: item categorization
Posted: Sun Jul 21, 2013 8:18 pm
by PK17
Ian wrote:Ok, so we'll implement a l/e folder for the eager grinders like you

OR: What about making a message pop up over the whole screen whcich tells the player got an l/e item, so you jsut can't miss it.
I think that second one has already been turned down before
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But I would love it.
Re: item categorization
Posted: Wed Jul 24, 2013 11:21 pm
by SlipEternal
Looking through my inventory list, I am noticing a lot of inconsistencies in how items are categorized. Some examples:
Superior hard leather armor
Category: Armor, leather
Superior chain mail
Category: Chain mail
Rusty heavy cuirass
Category: Armor (heavy)
Among these three armors, we have three different methods of categorizing them. One identifies it as armor, then more specifically as leather. The second doesn't identify it as armor at all, but just gives the specific armor type. The last uses parentheses rather than a comma to separate the specific category from the Armor category.
Having so many different representations of categories for items may make selection of item lists by category cumbersome (there are probably other representations of categories, but I only checked those three)
Re: item categorization
Posted: Wed Jul 24, 2013 11:44 pm
by Sarumar
SlipEternal wrote:Looking through my inventory list, I am noticing a lot of inconsistencies in how items are categorized. Some examples:
Superior hard leather armor
Category: Armor, leather
Superior chain mail
Category: Chain mail
Rusty heavy cuirass
Category: Armor (heavy)
Among these three armors, we have three different methods of categorizing them. One identifies it as armor, then more specifically as leather. The second doesn't identify it as armor at all, but just gives the specific armor type. The last uses parentheses rather than a comma to separate the specific category from the Armor category.
Having so many different representations of categories for items may make selection of item lists by category cumbersome (there are probably other representations of categories, but I only checked those three)
hmm... one light and two heavy armour
Those new profience skills are nice ones.. but some of the names of the item, etc are currently inconsistent... IMO so there are some of those (heavy), (light), etc clarifications....
Re: item categorization
Posted: Thu Jul 25, 2013 12:02 am
by SlipEternal
Sarumar wrote:hmm... one light and two heavy armour
Those new profience skills are nice ones.. but some of the names of the item, etc are currently inconsistent... IMO so there are some of those (heavy), (light), etc clarifications....
Ah, it appears the devs already plan to implement more
standard item categories.
Re: item categorization
Posted: Thu Jul 25, 2013 1:00 am
by Sarumar
SlipEternal wrote:Sarumar wrote:hmm... one light and two heavy armour
Those new profience skills are nice ones.. but some of the names of the item, etc are currently inconsistent... IMO so there are some of those (heavy), (light), etc clarifications....
Ah, it appears the devs already plan to implement more
standard item categories.
...yes.. and much more
good hunting
Re: item categorization
Posted: Fri Jul 26, 2013 4:44 am
by Pyrizzle
I have been trying to make a list of all the armors that need to be categorized better.
Thank you for reporting these discrepancies. I think we should be able to find an easy fix for these.