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Re: New skills and items: wilderness

Posted: Mon May 27, 2013 4:28 pm
by sorrow
With wilderness skill would u be able to make a bed and rest were your camp is?

Re: New skills and items: wilderness

Posted: Mon May 27, 2013 10:49 pm
by Pyrizzle
sorrow wrote:With wilderness skill would u be able to make a bed and rest were your camp is?
this has been suggested before as well.

Tent (portable bed) http://www.andorstrail.com/viewtopic.php?f=4&t=1574


Found on suggested ideas thread: http://www.andorstrail.com/viewtopic.php?f=4&t=1504

Re: New skills and items: wilderness

Posted: Mon May 27, 2013 11:44 pm
by Mayweed
I like that idea, connected with the suggested skill.
And of course, sleeping in wilderness could be dangerous.
You're torn and tired, your campfire burns low and suddenly
you are disturbed by a raging mob...

Re: New skills and items: wilderness

Posted: Tue May 28, 2013 12:06 am
by sorrow
Well if u build a shelter then u wouldn't have the mob

Re: New skills and items: wilderness

Posted: Tue May 28, 2013 12:11 am
by Mayweed
There could be several skill levels. First level shelter only keeps away bees and ants, second level snakes and foxes, and so on :-)

Well, just kidding. I like being disturbed by a raging mob.
Sleeping in wilderrness should not be as safe as in an inn.
There should be a chance being attacked.
Shelters could reduce that chance.

Re: New skills and items: wilderness

Posted: Tue May 28, 2013 12:11 am
by Sarumar
Mayweed wrote:I like that idea, connected with the suggested skill.
And of course, sleeping in wilderness could be dangerous.
You're torn and tired, your campfire burns low and suddenly
you are disturbed by a raging mob...
....*you wake up... becauce of pain... there are monster all around you..and one of them is biting your ankle...."

yes... :twisted:

Re: New skills and items: wilderness

Posted: Tue May 28, 2013 12:18 am
by Pyrizzle
Mayweed wrote:There could be several skill levels. First level shelter only keeps away bees and ants, second level snakes and foxes, and so on :-)
+1 that is a very creative idea. There would need to be a cap and there would definitly be some types of NPCs that you would never be able to camp near because they will get you when you are sleeping.

Sarumar: "Go away snake.... not until i have had my morning coffee. :? *grumble grumble* "

Re: New skills and items: wilderness

Posted: Tue May 28, 2013 12:33 am
by Mayweed
Hmm, that skill could also be used to camp in safe places as vacor's hiedout, or abandoned huts (not inhabitated by ghosts).
And: if you're killed, would you be revived in the last real bed you used, or in the wilderness camp, when that was your last rest?

Re: New skills and items: wilderness

Posted: Tue May 28, 2013 12:50 am
by sorrow
If last rest was wilderness camp u should wake up in an inn if killed

Re: New skills and items: wilderness

Posted: Tue May 28, 2013 12:52 am
by Pyrizzle
sorrow wrote:If last rest was wilderness camp u should wake up in an inn if killed
I agree, otherwise players would be at a greater risk of getting stuck without being able to get enough supplies to get themselves back to a spot they can restock their supplies.