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Re: Monsters More Accurately Sized

Posted: Wed May 01, 2013 8:15 pm
by Sarumar
Piggy the Slayer wrote:Monsters are ok in relation to our rather plump child. There so many other factors to be considered. Don't know how much this would add to game play. One minute he is selling rabid dog meat the next he is slicing up giant maggots. He is on average carrying enough equipment and treasure to fill an 18 wheel truck. I think all this adds to the charm of AT.

im bit worried... i fear that my back will collapse and create a back hole :/

Re: Monsters More Accurately Sized

Posted: Fri May 03, 2013 1:11 pm
by Fire7051
Sarumar wrote:
Piggy the Slayer wrote:Monsters are ok in relation to our rather plump child. There so many other factors to be considered. Don't know how much this would add to game play. One minute he is selling rabid dog meat the next he is slicing up giant maggots. He is on average carrying enough equipment and treasure to fill an 18 wheel truck. I think all this adds to the charm of AT.

im bit worried... i fear that my back will collapse and create a back hole :/
I think your inventory is a black hole. ;) There is no way anyone can have that many items in that small of a space without some kind of otherwordly explanation. Remember the same matter cannot occupy the same space at the same time. :geek:

Re: Monsters More Accurately Sized

Posted: Sat May 04, 2013 1:15 am
by Sarumar
Fire7051 wrote:
Sarumar wrote:
Piggy the Slayer wrote:Monsters are ok in relation to our rather plump child. There so many other factors to be considered. Don't know how much this would add to game play. One minute he is selling rabid dog meat the next he is slicing up giant maggots. He is on average carrying enough equipment and treasure to fill an 18 wheel truck. I think all this adds to the charm of AT.

im bit worried... i fear that my back will collapse and create a back hole :/
I think your inventory is a black hole. ;) There is no way anyone can have that many items in that small of a space without some kind of otherwordly explanation. Remember the same matter cannot occupy the same space at the same time. :geek:
yess.. im still a bit worried about (the growning possibiliry) that my bag will "collaps and form a back hole"..

Re: Monsters More Accurately Sized

Posted: Sat May 04, 2013 1:49 am
by Pyrizzle
[We are a bit off topic here]

Topic: Making NPCs more Accurately sized

Re: Monsters More Accurately Sized

Posted: Sat May 04, 2013 3:21 am
by Duke
I've always been told that size doesn't matter. :-)

Re: Monsters More Accurately Sized

Posted: Sat May 04, 2013 4:07 am
by nyktos
Tulkas wrote:
Tomcat wrote:
Tulkas wrote:Is it feasible to make the monsters look larger, or closer to their actual size?
Feel like making some pixel art?
How does one do that?
you can do it in any kinda art / paint program...
they just need to be within certain parameters - so they will fit into the game.

[a tile is 32 pixels wide and 32 pixels high]

SO... if you are using Windows - open up the Paint program.
Click: Image > Attributes [or Ctrl+E]

then change the size of the blank drawing area to 32x32...
and make sure you have pixels selected, as opposed to inches or centimeters.

we can get into more detail if you get started & wanna make it shine.
things like making certain parts of the sprite [your new monster*] transparent.

*BIG new monster

:lol:

sometimes i like to use "the grid" when drawing new tiles,
just for guidance... View > Zoom > Show Grid

"Show Grid" will be blocked if you're zoomed out,
so make sure you're zoomed IN even if you gotta custom zoom.

send me a PM if you have any other questions or want to work on some stuff.

:twisted:
[/b]