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Re: Ring of vicious strikes
Posted: Tue May 24, 2011 7:18 pm
by Dreia
Sarumar wrote:Dreia wrote:I'm curious what happens if you add a crit chance to a weapon that has no listed modifier? I assume nothing but thought id ask.
~D
Nothing happens

so *as of this moment* the ring is actually equal to a damage +6 ring unless you have a crit weapon... rendering it mostly useless in terms of the time required to earn it.
~D
Re: Ring of vicious strikes
Posted: Tue May 24, 2011 7:46 pm
by Sarumar
Dreia wrote:Sarumar wrote:Dreia wrote:I'm curious what happens if you add a crit chance to a weapon that has no listed modifier? I assume nothing but thought id ask.
~D
Nothing happens

so *as of this moment* the ring is actually equal to a damage +6 ring unless you have a crit weapon... rendering it mostly useless in terms of the time required to earn it.
~D
*as of this moment* the best weapon is crit weapon - At least for me

Re: Ring of vicious strikes
Posted: Wed May 25, 2011 7:25 am
by Dreia
I prefer my 2 ap weapon, in the long run the DPH is higher IMO
~D
Re: Ring of vicious strikes
Posted: Tue May 31, 2011 4:11 pm
by Caedo 25
I've bought two vicious strike rings and two damage +6 rings and I must concede. The guaranteed damage increase is killing monsters faster than the higher chance of triple damage. I LOVE high crit chance, why is the reality so cruel?
Re: Ring of vicious strikes
Posted: Tue May 31, 2011 4:41 pm
by Dreia
As it is with any game one must look at the overall damage one can deal over a period of time. Usually called DPS. Obviously since this game isn't real time we'll just refer to it as DPH (Damage Per Hit). a +6 damage ring gives you a flat +6 DPH, very easy to see and pretty potent. However Crits take a little more figuring out. say you have a 20% x3 crit weapon that does a flat 15 damage, your calculated DPH would be 45*20% + 15*80% = 21 DPH.
Now when you add in a 7% crit chance or a +6 damage you can calculate the effect it will have on this weapon.
+7 crit brings you up to 45 * 27% + 15 * 73% or 23.10 DPH for a net gain of 2.1 DPH
+6 damage brings you up to 63 * 20% + 21 * 80* or 29.4 DPH for a net gain of 8.4 DPH
As you can see adding damage gives you a massive increase to your overall damage output versus higher crit chances at the expense of burst damage.
This is why I feel that the existing +6 damage rings are significantly better than the ring of vicious strikes as well as the elusive ring of lesser shadow.
~D
Re: Ring of vicious strikes
Posted: Wed Jun 01, 2011 2:53 am
by issac888
dreia
i agree with you, it seem like the steel sword with more fire power like damage rings +6 do more than the critical hits, as some monster do not response to critical hit, the tough ones
Re: Ring of vicious strikes
Posted: Wed Jun 01, 2011 2:56 am
by Blando
Have you all been in the thieves guild cause if you have, how did you get in? Im on a phone just incase you can play this on the computer
Re: Ring of vicious strikes
Posted: Wed Jun 01, 2011 5:19 pm
by Fett2oo5
Blando wrote:Have you all been in the thieves guild?
Re: Ring of vicious strikes
Posted: Wed Jun 01, 2011 11:26 pm
by Caedo 25
Dreia wrote:As it is with any game one must look at the overall damage one can deal over a period of time. Usually called DPS. Obviously since this game isn't real time we'll just refer to it as DPH (Damage Per Hit). a +6 damage ring gives you a flat +6 DPH, very easy to see and pretty potent. However Crits take a little more figuring out. say you have a 20% x3 crit weapon that does a flat 15 damage, your calculated DPH would be 45*20% + 15*80% = 21 DPH.
So when do you switch from two +6 dmg rings to two +7% crit rings? I'll tell you. Nerd alert.
Also, the RoVS takes away 10% attach chance, so your less likely to land a hit.
Hope it helps.
Re: Ring of vicious strikes
Posted: Thu Jun 02, 2011 2:28 am
by issac888
hi guys
where is the Thieves Guild headquarters "supplier.")