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Re: Dialog options behaviour
Posted: Wed Mar 13, 2013 3:36 am
by sdevaney
Interesting fringe use case issue, but I wouldn't call it a bug. We can not guarantee the functionality of the game when playing through 3rd party services like Bluestacks or by using other input methods not native to the Android OS.
Re: Dialog options behaviour
Posted: Mon Mar 18, 2013 8:12 pm
by Mayweed
I did several tests now and agree with you that this is no bug in Andor's Trail.
The radio button lists worked fine on both native android devices I tested,
regardless of the input method. I even plugged a mouse into that tablet - no problem.
When I said above, that I noticed that behaviour several times, that was apparently
an "out-of-memory-error". Well, almost: the one time I remembered correctly was
an installation of Android-X86 2.2 on virtual box.
I did a test then with a 4.0x version of Android-X86 in a VBox and the behaviour was
the same. Bluiestacks also works with Android-X86 internally. The kernel info of my
dual-boot netbook gives no clue about that, but because it has an Intel CPU I assume
that the Android OS of it is also derived from this source. So I'd say that the bug is
located within Android-X86.