Re: Queststage based NPC placement.
Posted: Mon Mar 04, 2013 4:47 am
nyktos wrote:it's just a matter of having someone code it properlyTomcat wrote:Can the spawn group on the map simply be given a new property whose value is the proper quest status?
we have a huge list to work on before we get to anything like this,
but, again, if someone submits code they wrote - that works - it will be a reality / faster.
Yes, yes, but am I barking up the right ”coding properly” tree?