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Re: Potion Mastery
Posted: Fri Mar 08, 2013 4:15 am
by Pyrizzle
Tomcat wrote:Pyrizzle wrote:I like it the way it is. The fact that potions become less effective counterbalances the fact that as your HP grows it gets harder and harder for an NPC to actually kill you.
Eventually, we should get monsters that can threaten the life of a level 100 character carrying BMPs.. Maybe then we'll need something stronger...
There are NPCs in the works that will give the higher level players a run for their money. At that point I think we may need to look into introducing new potions and food for healing.
Happy hunting.
Re: Potion Mastery
Posted: Fri Mar 08, 2013 1:41 pm
by Stompp
Pyrizzle wrote:Tomcat wrote:Pyrizzle wrote:I like it the way it is. The fact that potions become less effective counterbalances the fact that as your HP grows it gets harder and harder for an NPC to actually kill you.
Eventually, we should get monsters that can threaten the life of a level 100 character carrying BMPs.. Maybe then we'll need something stronger...
There are NPCs in the works that will give the higher level players a run for their money. At that point I think we may need to look into introducing new potions and food for healing.
Happy hunting.
I'm hoping at some point the priest starts selling "Advanced" versions of the potions... Double the health, triple the cost or something.

Re: Potion Mastery
Posted: Fri Mar 08, 2013 10:27 pm
by Sarumar
IMO we need some better healing potions....
Re: Potion Mastery
Posted: Fri Mar 08, 2013 10:44 pm
by PK17
Well, if we add monsters that can challenge a lvl 100 character, potions would eventually need upgraded. But wouldn't the RoL become a bit ineffective at that point?
Re: Potion Mastery
Posted: Fri Mar 08, 2013 11:05 pm
by Tomcat
PK17 wrote:Well, if we add monsters that can challenge a lvl 100 character, potions would eventually need upgraded. But wouldn't the RoL become a bit ineffective at that point?
So then we'll need better gear, too. Like any other rpg as you advance further....
Re: Potion Mastery
Posted: Sat Mar 09, 2013 12:11 am
by Sarumar
PK17 wrote:Well, if we add monsters that can challenge a lvl 100 character, potions would eventually need upgraded. But wouldn't the RoL become a bit ineffective at that point?

after lvl 50+ you probably are immortal... But IMO when you play char around lvl 20-50... you prpbably need some healing items and you like to see potion of heal +100 hp...
Re: Potion Mastery
Posted: Sat Mar 09, 2013 12:13 am
by Pyrizzle
Tomcat wrote:PK17 wrote:Well, if we add monsters that can challenge a lvl 100 character, potions would eventually need upgraded. But wouldn't the RoL become a bit ineffective at that point?
So then we'll need better gear, too. Like any other rpg as you advance further....
The gear that is used in this game is constantly changing with every update.
Valcor's Boots of Defence were the best boots (for BC builds) in the game, for example.
Re: Potion Mastery
Posted: Wed Mar 13, 2013 4:04 am
by nyktos
PK17 wrote:Well, if we add monsters that can challenge a lvl 100 character, potions would eventually need upgraded. But wouldn't the RoL become a bit ineffective at that point?
that's why ~balance~ is a huge part of what makes a "fun" game "successful"
and it's also why these boards are a great resource when developing...
we have tons of feedback to sift through as we consider the next steps.
this game is far from over,
and that means that things could change.
[as they already have for some of our veteran players]
we have changed the way critical hits work,
changed the locations of certain items...
added new aspects to leveling (skills) etc.
sorry, kinda got off topic there...
back to "Potion Mastery" anyone?
Re: Potion Mastery
Posted: Fri Mar 15, 2013 8:40 am
by Thystonius
I totally like this skill to be added. Maybe 10% per upgrade instead of 25%, might be too weak then though.
Re: Potion Mastery
Posted: Sat Mar 16, 2013 12:22 am
by Pyrizzle
a 10% upgrade could become quite powerful if we were to allow multipul levels of Potion Mastery.
Just an idea:
Lvl 1: 10%
Lvl 2: 20%
Lvl 3: 30%
Lvl 4: 40%
Lvl 5: 50%