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Re: Rare NPCs
Posted: Sun Aug 25, 2013 2:30 am
by Antison
swap out the Unicorn for Bigfoot and we have a deal. Nice concept.
Re: Rare NPCs
Posted: Sun Aug 25, 2013 2:34 am
by Pyrizzle
anywhere except for inside villages, buildings, and some caves.
I was thinking anywhere on the mainland would work or in the areas leading from the spider Cave to Remgard.... basically anyplace with grass on the ground.
Unicorns need to eat. =)
Bigfoot.... The source of my nightmares as a kid.
Re: Rare NPCs
Posted: Sun Aug 25, 2013 6:41 am
by Wyrmspawn
How can you kill a unicorn? That's gonna give me nightmares; I killed such a noble creature? Never.
Let's swap the unicorn for bigfoot or something.
Re: Rare NPCs
Posted: Sun Aug 25, 2013 3:39 pm
by kris772628
Could make A npc to drop the legendary items and such, like a named mob.
Re: Rare NPCs
Posted: Sun Aug 25, 2013 3:43 pm
by Sarumar
Wyrmspawn wrote:How can you kill a unicorn? That's gonna give me nightmares; I killed such a noble creature? Never.
Let's swap the unicorn for bigfoot or something.
so.... do not kill it if you do not want
... that leave more of them to me ...

Re: Rare NPCs
Posted: Sun Aug 25, 2013 4:32 pm
by red hatter
I would prefer the names
Mogollon and
Tsul 'Kalu over Bigfoot.
If a unicorn is going to be killed in the game as a special monster, I would like the killing of a unicorn to be a choice and to keep the unicorn alive to be valuable in a way. Unicorns are linked to rhinos. Powdered rhinoceros horn is prescribed for fevers and convulsions in traditional Chinese medicine. Rhinos are poached due to demands from for example China and Vietnam.
Re: Rare NPCs
Posted: Sun Aug 25, 2013 5:15 pm
by Sarumar
Pyrizzle wrote:Idea for a Rare NPC:
The odds of finding this creature could be like the legendary items ( 1 : 10,000), it could be almost anywhere in the known world (except for inside houses or villages)
Unicorn
Total AP: 12
Attack Cost: 2
Move Cost: 4
AC: 250%
AD: 0-300
CHS: 5
CM: 3
BC: 250%
XP: ?????
Drop: Unicorn Horn (Extraordinary Item), x10 meat, x3 Animal Hair
Unicorn Horn:
This item could be used to forge a weapon if you bring it to the Smith in Vilegard.
Depending on how you interacted with the Blacksmith when either fixing or destroying the mysterious sword you might have to bribe him or he may willingly do it for you.
Please don't freak out over the stats or drops, they can always be changed.
Just an idea. =)
Happy hunting my fellow adventurers!
+1 nice idea !
There is another rare monster:
Corrocive slime
Total AP: 12
Attack Cost: 5
Move Cost: 6
HP: 2000
AC: 300%
AD: 10-100
CHS: 25
CM: 3
BC: 200%
DR: 20
immune to critical hits
on hit regenerate 1-100
on hit 10% chance to destroy one pice of players armour
when killed 25% chance that players weapon destroyed
XP: ?????
Drop: (Extraordinary Item), corrosive slime (player can collect this slime if he have empty bottle)
This item could be used to forge a weapon if you bring it to the Smith in Vilegard.
Depending on how you interacted with the Blacksmith when either fixing or destroying the mysterious sword you might have to bribe him or he may willingly do it for you.
Re: Rare NPCs
Posted: Sun Aug 25, 2013 10:45 pm
by Pyrizzle
Sarumar:
Cool idea! Maybe the weapon you get could have some sort of an Acid effect that you can inflict upon those who oppose you?
Acidic Burn: (stackable? bwahahaha)
Loose 5HP per round
Lowers BC by 10%
Re: Rare NPCs
Posted: Mon Aug 26, 2013 12:51 pm
by Sarumar
Pyrizzle wrote:Sarumar:
Cool idea! Maybe the weapon you get could have some sort of an Acid effect that you can inflict upon those who oppose you?
Acidic Burn: (stackable? bwahahaha)
Loose 5HP per round
Lowers BC by 10%
Im fan of corrosive things.. something like:
Acidic Burn, stackable
Duration, until rested
Effect:
-loose 1HP, can be healed only naturally (sleeping)
-lowers DR by 1
Re: Rare NPCs
Posted: Mon Aug 26, 2013 1:22 pm
by OMGitsMe
Pyrizzle wrote:Idea for a Rare NPC:
The odds of finding this creature could be like the legendary items ( 1 : 10,000), it could be almost anywhere in the known world (except for inside houses or villages)
Unicorn
Total AP: 12
Attack Cost: 2
Move Cost: 4
AC: 250%
AD: 0-300
CHS: 5
CM: 3
BC: 250%
XP: ?????
Drop: Unicorn Horn (Extraordinary Item), x10 meat, x3 Animal Hair
Unicorn Horn:
This item could be used to forge a weapon if you bring it to the Smith in Vilegard.
Depending on how you interacted with the Blacksmith when either fixing or destroying the mysterious sword you might have to bribe him or he may willingly do it for you.
Please don't freak out over the stats or drops, they can always be changed.
Just an idea. =)
Happy hunting my fellow adventurers!
Yep +1, love this idea!