I vote for changing the old monster. And I suggest to implement a different monster icon for those monster with poison. All the snake in the cave has the same icon, but could be different (example with red background) on those with poison.
Also I agree with idea of some antipoison potion and equipment
We have a new Beta: v0.8.13 ("Troubling Times") !
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Actor conditions
-
- Posts: 10
- Joined: Mon Apr 25, 2011 8:48 am
Re: Actor conditions
Lvl: 9, XP: 11592, Gold: 517, RoLS: 0, ElyR: 0, RoL: 0, ChaR: 0, GoLF: 0, ShaF: 0
HP: 37, AC: 106%, AD: 6-10, AP: 5, CC: 0%, CM: 4, BC: 23%, DR: 2
_________________________
v0.6.11 Italian - Htc Desire CM 7.1
HP: 37, AC: 106%, AD: 6-10, AP: 5, CC: 0%, CM: 4, BC: 23%, DR: 2
_________________________
v0.6.11 Italian - Htc Desire CM 7.1
-
- Posts: 19
- Joined: Wed Mar 02, 2011 3:15 pm
- Location: Chicago Area
Re: Actor conditions
I'm gonna have to agree with the others, I say change the existing monsters. If the monster icon needs to change, then can the same icon be used, just in a different color? Just thinking in the way of keeping it simple.
Level: 29 Running Android 2.2
HP: 45
Unequipped Stats
AP Cost: 3
Atk Chance: 80%
Atk Damage: 7
Block Chance: 42%
HP: 45
Unequipped Stats
AP Cost: 3
Atk Chance: 80%
Atk Damage: 7
Block Chance: 42%
-
- Posts: 8
- Joined: Mon May 02, 2011 9:43 am
Re: Actor conditions
I also think the best option is to change the monsters. If you have poison in the game it wouldn't make sense that snakes were not poisonous, and even less so if they are called "poisonous snakes". A certain existing weapon should be made poisonous too, as well as the guy who holds it.
If this makes it harder to level at the beginning, this could be balanced by making other areas more worthwhile (for example the wilderness areas near Crossglen/Fallhaven?) I have noticed that the value of the snake cave for grinding is disproportionate anyway, I'm quite new to the game (I'm just level 9 at the moment) but from what I have seen if one wants experience, gold and loot there is no much reason to go elsewhere since snakes are easy and drop interesting stuff. So it wouldn't be a bad thing to encourage players to hang out in other areas rather than repeatedly grinding that cave.
If this makes it harder to level at the beginning, this could be balanced by making other areas more worthwhile (for example the wilderness areas near Crossglen/Fallhaven?) I have noticed that the value of the snake cave for grinding is disproportionate anyway, I'm quite new to the game (I'm just level 9 at the moment) but from what I have seen if one wants experience, gold and loot there is no much reason to go elsewhere since snakes are easy and drop interesting stuff. So it wouldn't be a bad thing to encourage players to hang out in other areas rather than repeatedly grinding that cave.
-
- Captain Awesome
- Posts: 368
- Joined: Sat Jan 29, 2011 8:51 am
- android_version: 2.3 - Gingerbread
- Location: Stockholm, Sweden
Re: Actor conditions
Thanks for all your input. The old monsters will be updated to include poisonous effects. And yes, there will be antidote potions 
Good point lady black about lowering the chance of an attack actually causing poison. I'm thinking something like 10% or 5%. I will also reduce the other stats of such monsters slightly.
Ofcourse, old items will also be updated. A certain dagger will get a poison effect on successful hit.

Good point lady black about lowering the chance of an attack actually causing poison. I'm thinking something like 10% or 5%. I will also reduce the other stats of such monsters slightly.
Ofcourse, old items will also be updated. A certain dagger will get a poison effect on successful hit.

/Oskar
-
- VIP
- Posts: 1270
- Joined: Wed Mar 02, 2011 5:24 pm
- android_version: 4.4 - Kitkat
Re: Actor conditions
oskarwiksten wrote:Thanks for all your input. The old monsters will be updated to include poisonous effects. And yes, there will be antidote potions
Good point lady black about lowering the chance of an attack actually causing poison. I'm thinking something like 10% or 5%. I will also reduce the other stats of such monsters slightly.
Ofcourse, old items will also be updated. A certain dagger will get a poison effect on successful hit.
Another reason to regret selling off that dagger, before really understanding the game...

Any possibility for future updates to allow us to re-fight a boss if our inventory shows their drop item isn't there?
Lvl: 206 XP: 159262572, Gold: 1657119, RoLS: 2, ElyR: 1, RoL: 1, ChaR: 2, GoLF: 1, ShaF: 6, SRoV: 1, VSH: 6, WMC: 1, GoW: 1
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
HP: 241, AP: 3, AC: 562%, AD: 116-130, CM: 3.0, ECC: 38%, BC: 139%, DR: 3
QL 25, MF 3
12/26/18
-
- Posts: 46
- Joined: Mon Apr 11, 2011 11:16 am
- android_version: 5.1 - Lolipop
- Location: Lurking several months behind
Re: Actor conditions
I don't think re-fighting is such a good idea. Then you can fight the boss indefinitely just by selling the item again and again.Mino wrote:Another reason to regret selling off that dagger, before really understanding the game...![]()
Any possibility for future updates to allow us to re-fight a boss if our inventory shows their drop item isn't there?
Instead i suggest you do as I did, start a new game. Catching up won't take that long as leveling is quick in the start.
-
- Posts: 8
- Joined: Mon May 02, 2011 9:43 am
Re: Actor conditions
Two possible solutions that are common in RPG's:Johan wrote: I don't think re-fighting is such a good idea. Then you can fight the boss indefinitely just by selling the item again and again.
Instead i suggest you do as I did, start a new game. Catching up won't take that long as leveling is quick in the start.
- Unique items cannot be sold.
- Unique items can be sold but then stay at the shop and can be rebought later on.
I agree that having a player lose an unique item forever due to selling it is too harsh a punishment (especially since it isn't obvious that that item is unique).
-
- Posts: 46
- Joined: Mon Apr 11, 2011 11:16 am
- android_version: 5.1 - Lolipop
- Location: Lurking several months behind
Re: Actor conditions
As with quest items today.Al-Khwarizmi wrote:- Unique items cannot be sold.
Then shops should also have persistent amounts of the other items and preferable also gold(1). Shops could furthermore be limited to trading certain item groups and have different prices, creating a richer game where you have to travel to make the best profit, or even to trade at all.Al-Khwarizmi wrote:- Unique items can be sold but then stay at the shop and can be re-bought later on.
(1) To prevent shops from running out of stock, some fictive npc-trading is necessary.
Perhaps this is a too large change with too little gain?