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Re: So how do I get involved?

Posted: Fri Nov 09, 2012 4:39 am
by Pyrizzle
tantoedge wrote:I can do that. Any religions I can work with? Particular daemonic places we need generated?

I can add fluff text on book shelves and junk, so if anybody can point me to a source for world info, that'd be a help.

Any particular locations we need?
Nothing that i can think of right off the top of my head. Please feel free to be creative, it's easier to scale something back than to have to add a bunch to it in the end.

There are a lot of differnt factions in the game.

What kind of World Info are you looking for? Maybe i can help you out.

Re: So how do I get involved?

Posted: Fri Nov 09, 2012 4:53 am
by tantoedge
Just looking for things like religions, the relics they'd be protecting, or souls they've trapped.
Just fluff story I can work a setting around.

The screenshot I posted is all well and good, but there's no existing reason for a bridge leading across a chasm or a forest fort for that matter.

Any story line I can work with.

Re: So how do I get involved?

Posted: Fri Nov 09, 2012 7:12 pm
by Ian
It's great that you want to build some maps! Looking forward to see your work!!!

Re: So how do I get involved?

Posted: Fri Nov 09, 2012 11:49 pm
by tantoedge
Big thank you for the link to https://docs.google.com/document/d/1BwW ... un0e6d8ek3
Kazaul / Elythara will do fine.
These shots will lead to a clearing, the ruined fort infested, and then the subsequent stair wells to the dungeons below.
Yay theme!

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 12:18 am
by Pyrizzle
Nicely done! These maps look great! :mrgreen:

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 12:32 am
by tantoedge
Hey thanks!
I have a question about the tilesets.
What am I missing?
All of them are loaded and I'm missing centres to nearly everything.
That carpet I used in the cabin has nine edges, a four way inverse and a single block, but no blank centre.
It's limited to be used as a two by two runner carpet and while we don't need inverse corners in every case, why do we have a four way???
We should replace four ways in all these circumstances.

That is, unless I'm missing this and the centres are in fact in the tileset somewhere?

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 12:47 am
by Pyrizzle
I am not 100%v sure off the top of my head because it has been so long since i have opened that program. I have been meaning to re-download tiled onto my laptop.

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 1:04 am
by tantoedge
Also, the shadow curves seem to be a different shade or opacity than the centre block mass..
Is this on purpose?

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 1:27 am
by tantoedge
Behold, le grande entrance in the mountains.

Next up, the mysterious depths.

What, you thought I was gonna make a fort?

I like this idea better, lol!

Re: So how do I get involved?

Posted: Sat Nov 10, 2012 1:29 am
by nyktos
tantoedge wrote:Hey thanks!
I have a question about the tilesets.
What am I missing?
All of them are loaded and I'm missing centres to nearly everything.
That carpet I used in the cabin has nine edges, a four way inverse and a single block, but no blank centre.
It's limited to be used as a two by two runner carpet and while we don't need inverse corners in every case, why do we have a four way???
We should replace four ways in all these circumstances.

That is, unless I'm missing this and the centres are in fact in the tileset somewhere?

outstanding work!

:twisted:

and, i haven't completed any maps...
but i mess around on there a bit & had the same issue!

so, great question!
and thanks for asking, as i'm interested in the answer.

:D