Ekter,
There are lots of interesting ideas here. Are you willing to help do some of the work (I'm not saying any/all of it will be accepted)?
Map making with Tiled? Quest making with ATCS?
v0.8.12.1 ("Towards Feygard" or "Of kobolds, fae, witch and troll", including bugfix) released to Google Play!
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.12.1) from Google, F-Droid, our server, or itch.io
[Q] Quest to unite Prim & Blackwater
- Antison
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Re: [Q] Quest to unite Prim & Blackwater
"A home without a beagle is just a house"
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Re: [Q] Quest to unite Prim & Blackwater
I will do the maps, and try to make the quest, but I'll need help to fit it in the game...
For the place, is it OK? Was someone thinking of something for it?
For the place, is it OK? Was someone thinking of something for it?
- Antison
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Re: [Q] Quest to unite Prim & Blackwater
Great. This will really help in getting this idea to fruition.Ekter wrote: Tue Jul 07, 2020 10:12 am I will do the maps, and try to make the quest, but I'll need help to fit it in the game...
For the place, is it OK? Was someone thinking of something for it?
There is talk of maybe putting something there, but we can work that out.
"A home without a beagle is just a house"
- Nut
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Re: [Q] Quest to unite Prim & Blackwater
Hi Ekter,Ekter wrote: Tue Jul 07, 2020 10:12 am I will do the maps, and try to make the quest, but I'll need help to fit it in the game...
For the place, is it OK? Was someone thinking of something for it?
your ideas really sound promising.
The place you think of, north east to the white peaks of BWM, are already rather full - with existing tunnels and planned maps. Probably it would be too difficult to avoid collisions.
What about south of the white peaks, or east of them?
Nut
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Re: [Q] Quest to unite Prim & Blackwater
I wanted to extend the city to the north, close from the woodcutters. Do you think it could fit?Nut wrote: Tue Jul 07, 2020 11:24 amHi Ekter,Ekter wrote: Tue Jul 07, 2020 10:12 am I will do the maps, and try to make the quest, but I'll need help to fit it in the game...
For the place, is it OK? Was someone thinking of something for it?
your ideas really sound promising.
The place you think of, north east to the white peaks of BWM, are already rather full - with existing tunnels and planned maps. Probably it would be too difficult to avoid collisions.
What about south of the white peaks, or east of them?
- rijackson741
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Re: [Q] Quest to unite Prim & Blackwater
North of Prim? North of the woodcutters has very little space before you run into existing maps.
Level:75, XP:7656192, PV:866, FQ:105
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
HP:226, AC:255, AD:47-61, AP:3, ECC:23%, CM:3.0, BC:192, DR:3
Gold: 241432 | RoLS:1, RoL:1, GoW:1, VSH:1, RoFLS:1, WoB:1
HH:1, WA:1, D:1, CS:2, Cl:1, IF:4, Ev:3, Re:2, WP:DA:1, WP:1S:1, WP:B:1, AP:L:1, FS:DW:2, S:DW:1
- Zaragoza
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Re: [Q] Quest to unite Prim & Blackwater
Uniting two opposing factions so you can reap the benefits of both is not a new idea. Since it's beginning, people playing WoW have always wanted a quest to unite the Hoard and Alliance, so players in each faction can understand each other in the chat, for the most part. As for reaping the benefits of both factions, Blizzard solved that, at least partially, by creating neutral towns. This may be a good idea for Prim and Blackwater, a small neutral town or group of buildings that have what both towns offer in one place. Just a thought.
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