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Re: Andor's Trail Project Meeting #8
Posted: Sat Jul 07, 2012 7:49 am
by DarkSavant13
Re: Andor's Trail Project Meeting #8
Posted: Sat Jul 07, 2012 8:08 am
by Pyrizzle
During the lvl 1 challenge the HP drain status effect was the biggest killer.
The only thing I could do was run from creature to creature until eventually I didn't make it to the next creature. Lol once I realized the HP drain was more than my HP I just went berserker
Fyi: these life draining effects do not take place during combat.
Re: Andor's Trail Project Meeting #8
Posted: Sat Jul 07, 2012 8:19 am
by nyktos
yet...

Re: Andor's Trail Project Meeting #8
Posted: Sat Jul 07, 2012 11:54 am
by Sarumar
Re: Andor's Trail Project Meeting #8
Posted: Sat Jul 07, 2012 9:27 pm
by DarkSavant13
Me either... hehehe.

Re: Andor's Trail Project Meeting #8
Posted: Sun Jul 08, 2012 12:25 am
by Pyrizzle
nyktos wrote:yet...

I'm really glad they are planning to fix this, combat should be the times you should be most conserned about your current status.
Just because you are fighting doesnt mean that you are still not suffering from the effects of being poisoned.

Re: Andor's Trail Project Meeting #8
Posted: Sun Jul 15, 2012 8:18 pm
by Lavic
I agree, however regeneration should work during combat and effects should wear off after x amount of rounds. As in a round is I hit then they hit.
Re: Andor's Trail Project Meeting #8
Posted: Sun Jul 15, 2012 9:54 pm
by Meirerion
Im writing a quest about the rise of Elythara and i think in one week it will be done. Im going to a couple days to finish the dialogues and then ill just have to wait fir the maps and tge tiles. I dont know when you're planing to publish the 6.12 but i hope i will finsh sooner.
Sadly the third part of the quest requires faction-based interactions and its a huge work so i will wait for it.
Btw great job for the meeting. This update is realy going to make the game better

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