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Re: Damage resistance items on 0.6.11

Posted: Tue Jun 26, 2012 2:40 pm
by Piggy the Slayer
Just noticed you did post your stats. Up that BC its just too low IMO.

Re: Damage resistance items on 0.6.11

Posted: Tue Jun 26, 2012 2:42 pm
by Sarumar
There are cure for poison and bleeding wound..
If you side with Prim, you can buy some intrestin potions

Re: Damage resistance items on 0.6.11

Posted: Tue Jun 26, 2012 2:57 pm
by Blitz
@piggy the slayer
At level 30, 45BC is 15 attribute points out of 29. Any more than that and I wouldn't be able to do enough damage...

@sarumar
Thanks, I didint know that. That will probably solve that problem. Will check that out. That should solve the weaknesses of an otherwise powerful build. Thanks!

Re: Damage resistance items on 0.6.11

Posted: Tue Jul 03, 2012 11:37 am
by Soylent Green
Nyktos'spoiler is about the dark protector-quest:
nyktos wrote:
You get one of two rewards for the "The Dark Protector" Quest,
depending on which way you complete the quest...

1. A Skill - Dark Blessing of the Shadow

2. A Helm - The Dark Protector
I've got a question about the second option:
How do I convert my "strange looking helmet" into the Dark Protector? Only thing I seem to manage is killing Ulrifulfisomething.

Re: Damage resistance items on 0.6.11

Posted: Tue Jul 03, 2012 12:27 pm
by Sarumar
Soylent Green wrote:Nyktos'spoiler is about the dark protector-quest:
nyktos wrote:
You get one of two rewards for the "The Dark Protector" Quest,
depending on which way you complete the quest...

1. A Skill - Dark Blessing of the Shadow

2. A Helm - The Dark Protector
I've got a question about the second option:
How do I convert my "strange looking helmet" into the Dark Protector? Only thing I seem to manage is killing Ulrifulfisomething.
This is my kind of solution :twisted:
Here:
kill him and chant in schrine
...evil :twisted:

Re: Damage resistance items on 0.6.11

Posted: Tue Jul 03, 2012 5:33 pm
by Soylent Green
Whoah, loved that sequence and the Faustian choice you have to make.

Why is it that de dark side always seem to hand out the best goodies? I wanted to play kinda neutral, oh well,
ALL HAIL KAZAUL, THE TRUE LORD OF THIS WORLD :twisted: :twisted: :twisted:

Re: Damage resistance items on 0.6.11

Posted: Tue Jul 03, 2012 5:40 pm
by Mino
The helmet doesn't get a name change if you decide to keep it and kill that guy instead of purifying it. And you get a Shadow blessing if you choose to destroy it. And even though Marrowtaint is a good upgrade to the JoF, you get a good hat with critical hit stats and can upgrade the Remgard shield if you side with Remgard, so its not all bad if you stay good.

Re: Damage resistance items on 0.6.11

Posted: Tue Jul 03, 2012 10:24 pm
by Sarumar
Soylent Green wrote:Whoah, loved that sequence and the Faustian choice you have to make.

Why is it that de dark side always seem to hand out the best goodies? I wanted to play kinda neutral, oh well,
ALL HAIL KAZAUL, THE TRUE LORD OF THIS WORLD :twisted: :twisted: :twisted:
..You never know.... Kill the priest, and schoose not to make the rirual... and In next update ...

Re: Damage resistance items on 0.6.11

Posted: Tue Jul 03, 2012 10:26 pm
by Antison
Guys, you are way off topic. :)

Re: Damage resistance items on 0.6.11

Posted: Tue Jul 03, 2012 10:28 pm
by Sarumar
Mino wrote:
The helmet doesn't get a name change if you decide to keep it and kill that guy instead of purifying it. And you get a Shadow blessing if you choose to destroy it. And even though Marrowtaint is a good upgrade to the JoF, you get a good hat with critical hit stats and can upgrade the Remgard shield if you side with Remgard, so its not all bad if you stay good.
Yesss, I love current update. There are so many intresring schoises and rewards and gopefully some follow ups too ?