Re: new maps
Posted: Fri Jun 22, 2012 6:31 pm
First, I want to thank for the awesome ideas which have been posted so far.
These are some ideas that really fit into the tough world of AT!
I have to discuss a little bit with Oskar what region I should draw next. But I'm sure it'll be Carn Tower.
@Sarumar:
If Carn Tower is a secret base for the knights of Elythom, I would glady add your rebellion camp. I'm not so sure about the traps. For example I could make a black hole which is hidden with some tiles of the layer "objects". There should be placed a mapchange area on this hole.
-After that, you are imprisoned in this hole and see almost nothing. I would draw a difficult way which leads out of the darkness.
-Or you could fall in lava and get killed. But for this the code has to be changed and
I don' t know if you can make special tiles "dangerous".
If anybody has an idea on a trap, please write me.
@buddy casino:
I love the idea of the long and the short path!
I'll add this idea as often as possible in difficult areas like mountains, caves or mazes!
Ambushes sound great! Maybe you can the leader of some robbers angry and then all attack you. I'll do my best at those traps/ambushes. It's nice to have some totally new ideas in AT!
I actually like your suggestion with a monster on each tile. These monsters should protect something very valuable.
They shouldn't be so strong because you have to fight against at least 3 monsters!
The worldmap will be updated at every version.
These are some ideas that really fit into the tough world of AT!

I have to discuss a little bit with Oskar what region I should draw next. But I'm sure it'll be Carn Tower.
I'm planning to release Carn Tower as a castle. At the bottom could be drawn a large dungeon with some bosses and new monsters.sdevaney wrote:I think Carn Tower could be an interesting castle type place, not to mention there could be something worked in with Lord Geomyr and his castle.
@Sarumar:
If Carn Tower is a secret base for the knights of Elythom, I would glady add your rebellion camp. I'm not so sure about the traps. For example I could make a black hole which is hidden with some tiles of the layer "objects". There should be placed a mapchange area on this hole.
-After that, you are imprisoned in this hole and see almost nothing. I would draw a difficult way which leads out of the darkness.
-Or you could fall in lava and get killed. But for this the code has to be changed and
I don' t know if you can make special tiles "dangerous".
If anybody has an idea on a trap, please write me.
@buddy casino:
I love the idea of the long and the short path!

Ambushes sound great! Maybe you can the leader of some robbers angry and then all attack you. I'll do my best at those traps/ambushes. It's nice to have some totally new ideas in AT!

I actually like your suggestion with a monster on each tile. These monsters should protect something very valuable.
They shouldn't be so strong because you have to fight against at least 3 monsters!
The worldmap will be updated at every version.