this character feels a
lot stronger my other builds...
the order in which i chose to grow has lead me to have a lvl 40 that feels like a lvl 60!
none of the advancements were made on a whim, nor do i regret a single choice made.
GREAT thread here BTW
this was needed, and the timing couldn't be better!
(next meeting is sunday the 29th)
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lvl. 1 = +1AD [2]
lvl. 2 = +1AD [3]
lvl. 3 = +1AD [4]
lvl. 4 = +1AD [5] - [ Increased Fortitude ] ( lvl. 5 needed )
lvl. 5 = +1AD [6]
lvl. 6 = +1AD [7]
lvl. 7 = +1AD [8]
lvl. 8 = +5HP (33HP) - [ Regeneration ] ( 30HP needed )
lvl. 9 = +5AC
lvl. 10 = +5AC
lvl. 11 = +5AC
lvl. 12 = +5HP (42HP) - [ Corpse Eater ] ( 40HP needed )
lvl. 13 = +1AD [9]
lvl. 14 = +5AC
lvl. 15 = +5AC
lvl. 16 = +5HP (51HP) - [ Evasion ] (as an experiment)
lvl. 17 = +1AD [10]
lvl. 18 = +5AC
lvl. 19 = +5AC
lvl. 20 = +5HP (60HP) - [ Corpse Eater 2 ] ( 60HP needed )
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in closing: i think that Increased Fortitude should be capped, possibly as low as two.
i've thought so for quite some time - after trying every build i could think of.
i feel it would be prudent to adjust the most recent additions to the game [skills]
(as opposed to changing the way we level up)
AD should be left alone until we decide how we are going to spice up combat
the idea is to have choices other than just "attack"
HP should be left alone until Skills have been balanced...
(criticals are being changed, condition defenses are being discussed, etc.)
HP and AD are related in this regard, just as AC is related to BC.
you shouldn't one thing in the game without considering other aspects related to that change.
just my opinions here, thanks for reading!
i highly doubt that any changes made will be for the worse...
this is a Dream Team!!!
Mad Love to the AT world!
Developers, Contributors, Forum Members, Everyone!!!
Thank you for everything.
