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Re: map and quest idea

Posted: Sun Mar 31, 2013 9:36 pm
by Tulkas
kerasi wrote:I'm not a fan of grinding levels so i've been working on some maps and quests. I've had some fun making mazes and they fit into my quest line. The maze is difficult but not overly frustrating. This is all above ground.

I'm wanting feedback though on whether making a large underground maze, with lots of different levels, would be appealing to players. I want something where people feel lost, hopeless and trapped without feeling frustrated. I need an idea though on how to stop from feeling that frustration.

I know peoples tastes are always different just want some opinions on if i spend the time doing it. The current map and quests i'm working on take a lot longer than i thought and i don't even know if Oskar will like them :roll: but it's my first try and i've enjoyed doing it.

If people spend an hour figuring out how to get to the end is that too long?

Is it best to make a quick way back too? (teleporter, escape hatch). Or is that not realistic?

I know i can break the maze up to give people pit stops. Does that appeal to people?

etc etc

I'm sure there's points i've missed but got to go to work.....................
I like this idea and it's a similar concept to my "end game idea", which can be found in the "already suggested ideas" thread. Maybe this dungeon can be applied to that idea?

Here's the link:
http://andorstrail.com/viewtopic.php?f= ... 1&start=10

Re: map and quest idea

Posted: Tue Apr 02, 2013 3:33 am
by Pyrizzle
Great consept but i am afraid that the member you are replying to is now inactive on the forums. That member's last post was posted: Fri May 18, 2012 3:50 am

On a positive note there is a large very confusing underground labyrinth in the works.

;)

Re: map and quest idea

Posted: Tue Apr 02, 2013 2:55 pm
by PK17
8-) 8-) 8-) 8-)

Re: map and quest idea

Posted: Tue Apr 02, 2013 3:31 pm
by Fire7051
Pyrizzle wrote:On a positive note there is a large very confusing underground labyrinth in the works.

;)
Only in AT would a large very confusing underground labyrinth be a positive thing :lol:

Re: map and quest idea

Posted: Sat Apr 06, 2013 2:07 am
by Pyrizzle
Fire7051 wrote:
Pyrizzle wrote:On a positive note there is a large very confusing underground labyrinth in the works.

;)
Only in AT would a large very confusing underground labyrinth be a positive thing :lol:
oh and i forgot the word deadly. :twisted:

Re: map and quest idea

Posted: Wed Apr 17, 2013 9:56 am
by Tulkas
Pyrizzle wrote:
Fire7051 wrote:
Pyrizzle wrote:On a positive note there is a large very confusing underground labyrinth in the works.

;)
Only in AT would a large very confusing underground labyrinth be a positive thing :lol:
oh and i forgot the word deadly. :twisted:
Nice! Deadly means lots of experience! But the question is, deadly even for Tulkas? :twisted:

Re: map and quest idea

Posted: Thu Apr 18, 2013 12:03 am
by Sarumar
Tulkas wrote: Nice! Deadly means lots of experience! But the question is, deadly even for Tulkas? :twisted:
yesss.. that is the right attitude :twisted:

Re: map and quest idea

Posted: Thu Apr 18, 2013 1:31 am
by nyktos
Tulkas wrote:
Pyrizzle wrote:oh and i forgot the word deadly. :twisted:
Nice! Deadly means lots of experience! But the question is, deadly even for Tulkas? :twisted:
:lol: :lol: :lol:

Re: map and quest idea

Posted: Fri Apr 19, 2013 5:47 am
by Pyrizzle
Tulkas wrote:
Pyrizzle wrote:
oh and i forgot the word deadly. :twisted:
Nice! Deadly means lots of experience! But the question is, deadly even for Tulkas? :twisted:
I think you might be confusing deadly with cute and cuddly. :p hahaha yeah death for everyone!!!

Re: map and quest idea

Posted: Fri Apr 19, 2013 8:07 am
by Tulkas
Pyrizzle wrote:
Tulkas wrote:
Pyrizzle wrote:
oh and i forgot the word deadly. :twisted:
Nice! Deadly means lots of experience! But the question is, deadly even for Tulkas? :twisted:
I think you might be confusing deadly with cute and cuddly. :p hahaha yeah death for everyone!!!
*does big first pump*!

I can't wait!