Re: Spawn layer questions
Posted: Sun Jan 15, 2012 8:13 pm
There is no documentation for the editors yet, but it is on the list of our high priorities.Tomcat wrote:Is there documentation on the content editor? I've seen a couple of development tutorials that seem out of date. Even just a list of definitions of the field would help ... Many are self explanatory to the average player, but others are harder.sdevaney wrote:
That is pretty much how it works. The only part left out is that the online content editor is used to create all the non-map content. It basically takes your input from the web page and turns it into an XML syntaxed file. Which as Tomcat so excellently pointed out the app gets the bulk of its information.
Although we are currently looking at options to standardize our resource files so that it is easier to both add and extract data.
We are looking to simplify the maintenance and upgrades of the files. As well as hopefully cutting down the time it takes to create the content.
sdevaney
For instance on the Monster tab, what are Size (dimension of icon in tiles?)and Faction? Looking through the monster type xml, I don't see Faction anywhere, and Size is always either blank or rarely 1x1. Also, I figured out what "spawn group" is, but only because I've been poking around in the map file spawn layer. The average player us likely at a loss what to put here.
Anything I can do to help?
Size means tile size. Allowing support for different default tile sizes.
Fraction will be used to make several groups of mobs hostile under certain circumstances.
Maybe we could add a CSS pop-up tooltip for each input area. A simple one or two line explanation of what to put there. It is not a replacement for full blown documentation but should help clear up the confusion.
sdevaney