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Re: Skullcrusher vs. other crit weapons
Posted: Thu Dec 22, 2011 4:11 pm
by Kardinaal
mirajp1 wrote:a defensive build like this should go for ROLS after ROL and probably get GOLF.

if you still want more BC go for using few BW equipments.
I don't seem to find any other than the sword and dagger, I'll check out some of the armour. I could do with a better helmet, ordinary leather cap sounds so... well, ordinary I guess.
Edit: seems I needed to side with Blackwater to get the armour items... Oh well, ordinary it is then :p .
Re: Skullcrusher vs. other crit weapons
Posted: Thu Dec 22, 2011 4:39 pm
by mirajp1
yea..I love BW items.
i currently equip them myself.
my BC is 98% though the base stat on BC is just 24%
Re: Skullcrusher vs. other crit weapons
Posted: Thu Dec 22, 2011 5:09 pm
by Piggy the Slayer
Damage using Skullcrusher 77-106 - gives some crazy critcals but only having 2 swings when fighting mutiple opponents is the main downside IMO.
Re: Skullcrusher vs. other crit weapons
Posted: Fri Dec 23, 2011 2:15 pm
by Chest_Rockfield
Yeah, I just fought 6 dudes at the same time. It would have sucked if I didn't have 4 swings per round.
Re: Skullcrusher vs. other crit weapons
Posted: Mon Jan 02, 2012 9:49 pm
by qTzal
Chest_Rockfield wrote:Yeah, I just fought 6 dudes at the same time. It would have sucked if I didn't have 4 swings per round.
Yeah, think how much trouble you'd be with 12 AP, Jewel of Fallhaven, DoSp, >=2 cleave
AND
monsters that spawn or even split like fission slime during combat!
You might even find that you get stuck in certain spots just piling up the corpses!