Re: People have been asking for...
Posted: Wed Dec 07, 2011 1:29 am
We already have the Magic Finder skill for that exact thing, so I'd prefer to see a potion used to reduce the respawn time or maybe even cause more of a creature to appear (I suggested a potion for something like this with the in-game explanation behind it being to keep endangered species thriving, but it ends up working on any non-boss creature).Chest_Rockfield wrote:The only L or E item worth anything is the RoLS. The other ones should be easier to get. The potion could always have the effect of reducing the drop rate of L or E items...
You'd probably win that bet, but I think that's mainly because most of the L & E items are weapons (4 out of 6) so you can only use one at a time.Chest_Rockfield wrote:I'd be willing to bet no one constantly uses any other L or E items.
I like to kill stuff, and I want to test some stuff out.
ROL & ElyR both have all good benefits (and decent AP & AD), and ChaR has the added fun of inflicting Chaotic Grip on our eneimes, so I would definitely switch around with these weapons for fun, assuming I had all 3, but for now I don't have ROL or ElyR.
ShaF is not good for building up your character, but it could be fun as a challenge yourself weapon to see how well you do if you're fatigued, or to test our your Strong Body skill.
So even though I wouldn't use any of them constantly, I would definitely use them somewhat regularly.
And the other two, RoLS and GoLF are good items to wear but it depends on the build you're going for. In my case (focusing on AD & AC over CC & CM), I would go with RoLS because its the same stats as the Villains Ring x2 I'm currently using but with the extra AD potential and Regeneration. The GoLF would make up the loss of HP from switching rings (VR gives +4HP each) although I'd lose 12 AC switching from Fine Gloves of Swift Attack.