Chest_Rockfield wrote:Until that nasty creature that is way too tough for you to take on, hits you first and sends you to bed. Basically, if you regularly have to flee, you're grinding or questing in the wrong area.nyktos wrote:quickstrike dagger - stick & move strategy...
approach - get hits in on the mob - flee before the counterattack
approach the hurt mob - get in more hits - flee before counterattack
rinse & repeat...
---someone else posted this---
NOT my idea - although i woulda loved taking credit!
i love wandering around in places i dont belong - using insane tactics to cling to life...

sometimes, not ALL the time... mind you!
just for fun & i wont complain when i get in over my head - cause its fun!
plus, its just one more way to expose the workings of the game...
develop new strategies & spawn discussion.
maybe my twist on it?

approach the mob with a ChaR -> hit mob [with status effect] -> flee before its counter
change to ''battle'' weapon -> kill weakened mob [evasion would help in this scenario]
just some thoughts - i try to take advantage of EVERYTHING at my disposal...
this might be a horrible idea, but i wanna try...
i always lean towards magic users / casters
so, naturally... im trying to implement this into my AT character