Looking forward at v0.6.11

Discussions of the development process of the game.
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Sarumar
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Re: Looking forward at v0.6.11

Post by Sarumar »

tek wrote:I don't understand this training system. What is mp?
Sorry, i edited my post. Can you follow my idea now ?
Sarumar
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Sarumar
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Re: Looking forward at v0.6.11

Post by Sarumar »

IMO, some explanation of skills are difficult to understand in view of player. I suggest to rewrite them and perhaps ad some atmosphere like "corpse eater, when finishing opponent you gain +1 HP per level of skill for drinkink warm blood" to ewery one.

This ones are difficult to understand:

Hard hit, is this same as +1 AD ?

Merchant, how about "every level decreased the gap between byin and selling prices for 1/3"

Evasion, how about "every level of this skill decreased the probablity of monster gets first attack by 1/3 (except when monster charge on you - move to your square) and probablity of monster chance to prevent your flee to 1/4

And IMO Magic finder, there should be a warning "in game there are only couple of those items"

Once again, Im sorry for my poor skill of english and the typos there and here
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
moe
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Re: Looking forward at v0.6.11

Post by moe »

tek wrote:Ithe am getting by using the rough drawing that you provided months ago, but it would nice to have a map in the game.
Categorized inventory is intriguing, but not on my priority list. I need more challenging quests! Ones that are multi -stepped and difficult to achieve. You are asked for "A", you find "A" and return it to the asker or to somebody else. Then are told to do "B"...

I say more content and more content is next on my priority list.

i really like the idear of more complex and deeper quests and i also cant wait to solve those 3 old ones or atleast see some progress in it

helle wrote:Hey everybody I'm new to the party but i've got some suggestions. How about adding some depth to the already existing maps. I like how all these maps are filled with monsters but there are no things you can interact with. Like there are alot of chests and barrels but none of them contain anything. I am Not sure if this is already planned or not but how about making different classes? Last but not least the grinding in the beginning is still way too intense. I would suggest some more quests or higher rewards. All in all this game is awesome and I'm looking forward to all the improvements.

i also like the idear of the interaction which could be nice to make the quests more complex. (i wouldnt mind it if there is just 1 solution, not likr BWM vs. Prim where you got to choose 1 side.)

i payed the v0.6.10 with great passion and i love the new saveslots

i made some maps myselve whic you can use/change and put in the game if you want.


thanks to every1 for such a great and fun game!!!!!
nezkeys79
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Re: Looking forward at v0.6.11

Post by nezkeys79 »

Just a few ideas off the top of my head....

1) Overview Map

2) Customization. Customize your own abilities to weapons and equipment (I.e baldurs gate dark alliance and champions of norrath and morrowind) using items collected. For example you could create a str+20 ring if you collected enough items etc

3) Beastiary

4) Storage Facility

5) Warp/Travel System. Either a straight warp spell (attained by completing a quest), or guards stationed outside taverns where you pay a price to be escorted there by horse and carriage etc. Obviously the further the distance the more it would cost.

6) Charisma Attribute...With the addition of the merchant skill maybe this is not needed?

7) Facility to forget skills training in case you mess up with your decision and feel later you would have spent it elsewhere. I guess the argument of "you make your own decisions and have to live with them" will arise from this though.

8) Classes like Warrior and Wizard.

9) Sprites. Have different sprites to choose from instead of that same ugly sprite everyone has lol.

10) Genders and races which grant certain bonuses at the start, and innate abilities exclusive to class. For example a paladin could have innate ability of 50% reduction from physical attacks
Doom
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Re: Looking forward at v0.6.11

Post by Doom »

helle wrote:How about adding some depth to the already existing maps. I like how all these maps are filled with monsters but there are no things you can interact with. Like there are alot of chests and barrels but none of them contain anything.
More interactivity would be fun even if it was cosmetic. I'm always hoping clicking on objects will lead to something interesting.
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Antison
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Re: Looking forward at v0.6.11

Post by Antison »

Doom wrote:
helle wrote:How about adding some depth to the already existing maps. I like how all these maps are filled with monsters but there are no things you can interact with. Like there are alot of chests and barrels but none of them contain anything.
More interactivity would be fun even if it was cosmetic. I'm always hoping clicking on objects will lead to something interesting.
+1
"A home without a beagle is just a house"
michischmid2000
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Re: Looking forward at v0.6.11

Post by michischmid2000 »

Hi,
0.6.10 plays just great and i also like the idea of more skill varriations and depth in the gameplay!

But there is something that really buggs me: as it was said in a earlier post, the grinding part is to intense. I blame the questrewards. At the moment you only get about 300 - 500 exp when completing a task, which is way to low.
Doing quests should be more rewarding by offering 10 times the exp, then they do now.
For example the quest with the woodcutters and bees. When i'm right, you get ~400 exp for solving this issue. It should reward the player with 3000 - 4000 exp.
/Michi... can be found at STEAM!
nezkeys79
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Re: Looking forward at v0.6.11

Post by nezkeys79 »

Agree. Once you get to around level 20 the best place is fagstone prison and it takes 3 runs of it to go up a level.
qasur
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Re: Looking forward at v0.6.11

Post by qasur »

Hopefully we can get a lot of new quests going. Personally, I'd like to see some new quests designed around some of the older NPCs already in the game. Like, now that new areas are open, the older NPCs will trigger interaction with the newer ones (or newer creatures) or something like this.

Would bring the depth into the world, and not in the same as the Feygard guards interacting with the Foaming Flask. Both of those are essentially *expasions* to the game, unlike Fallhaven per se.

I plan to work on some of the quests myself, but the Editor changed (and the actual tutorial is for the *old* editor too). So, until something new comes along, I really don't know how to make and/or add quests to the game. If it's not easy to use the quest editor, then is possible to just send in a file that explains what I want quests to do (and who to interact with for them?)

Either way, I think quests are the best thing. And, personally, I want to add Repeatable quests. I think each "area" should have a repeatable quest for levels 1-10, 11-20, 21-30, etc. Like, bring X poison glands from the Snake Caves back to get 200 EXP. Just something that allows the player to trade in their items they pick up willy-nilly for EXP.
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Antison
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Re: Looking forward at v0.6.11

Post by Antison »

Ok, I am tired of not knowing what npc means. Anybody tell me what it is an acronym for?
"A home without a beagle is just a house"
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