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Re: Returning Home
Posted: Sun Sep 18, 2011 11:35 pm
by lady black
I like ScorpionZ's original idea of an optional choice of respawning location. For people who get trapped in the mountain cabin, there should be some way out besides starting the game over. I think that having to pay the loss of third of their experience points for their current level is a high enough penalty, however. Because nezkeys79 is right that everyone just reloads from their last save and does not actually pay the 1/3 EXP penalty when they die. At most, make it half of the current level experience points for getting home. Actually, the choice would not need an on-off option: just choose "Here" and the game is the same as it has always been, and you could reload from your last save as usual. I do not feel that an extra penalty is necessary for those trapped in that cabin. I think that this choice of respawn place should only be offered at the mountain cabin and any future potential "trap points" to avoid use as simple teleportation transportation.
Re: Returning Home
Posted: Mon Sep 19, 2011 12:41 am
by lady black
But that would be a legendary or extraordinary item and would be impossible to get while trapped in the mountain cabin.

Hey, what happened to nyktos's post suggesting a flute to summon a whirlwind? That is what this was a reply to, but now it did not show up.
Re: Returning Home
Posted: Mon Sep 19, 2011 12:50 am
by nyktos
i deleted it, cause it was just a bad zelda joke...
didn't wanna draw attention from your serious response.
was just checkin the new post & it popped in my head.
dont wanna get all trigger happy here and start spamming up the place with dry humor!
Re: Returning Home
Posted: Mon Sep 19, 2011 1:01 am
by nyktos
but yes, i did suggest a flute... (still

) heh
on a more serious note, the first time i was in that area... i turned back.
even before coming here, and reading the warnings...
this game felt old school, and that means they (programmers as monsters?) aren't messing around.
open the wrong door, cross the wrong bridge, take one step too many... you die.
the game is not done, and something will probably be done about this...
just dont take that edge away. i liked being nervous.
games have been getting too easy!
dont get me wrong, i take risks at times...
and i would really hate to be stranded like that.
(glad i turned around)
Re: Returning Home
Posted: Mon Sep 19, 2011 10:46 am
by Piggy the Slayer
I agree. If you get stuck somewhere its your own fault. It adds to the excitement. Have enough HP and you should be able to make it to safety. As people have said stock up on potions/meat before you venture into danger. Lets face it the path up to Blackwater is a dangerous place. I think the fact you can get stuck makes this game excellent. There has to be a penalty for making bad decisions.
Was wondering where the route would go from here. Perhaps the Prim mine that is currently closed?
Re: Returning Home
Posted: Mon Sep 19, 2011 4:44 pm
by Mino
^ the Prim mine is one possibility, maybe another quest just for the guy there to let you go in too. There's also the posting in Prim of the missing people, so there could be a quest to find them, maybe even have one of them in the mine, or even all 3 but just not in the same spot.
And maybe a quest to get open that gate between the cabin basement and the BWM Settlement basement.
Then there's still cities on the other side that aren't in the current version, like Nor -
.
Re: Returning Home
Posted: Tue Oct 18, 2011 4:23 pm
by Numo
Rift Scroll
(extraordinary)
effect - Teleport home
Once per level - free
*Using more than once per level will cause xp loss.