IMO Trouble makers gloves are currently the best in the game - great name too.
Think we might be off topic here. I got the GoLF but have never equipped them - just like collecting stuff. Only thing I've missed is the RoL but its a slow process in the shrine. With corpse eater and regeneration I'm not sure I'd use it.
tek wrote:
Better BC and gives HP increase. Just my opinion. I like defense, especially for non-weapons. Gloves should help the defense first and foremost.
Why does it matter where something is worn? The TMGs are HUGE if you use a CC weapon. Even if you don't the Guard's Gloves only have 1 more BC and 2 more HP, but they have 4 more attack. If you use a CC weapon, you're crazy to not use the TMGs because they give you 4%CC PLUS 4%CC for every 5 skill points you have in More Criticals. I currently get 9%CC, 7%AC, 4%BC, and 1 HP from equipping the TMGs.
tek wrote:
Better BC and gives HP increase. Just my opinion. I like defense, especially for non-weapons. Gloves should help the defense first and foremost.
Why does it matter where something is worn? The TMGs are HUGE if you use a CC weapon. Even if you don't the Guard's Gloves only have 1 more BC and 2 more HP, but they have 4 more attack. If you use a CC weapon, you're crazy to not use the TMGs because they give you 4%CC PLUS 4%CC for every 5 skill points you have in More Criticals. I currently get 9%CC, 7%AC, 4%BC, and 1 HP from equipping the TMGs.
I have zero desire to go over 50% CC as that makes the game way to easy. Remember, I am the one that has/is suggesting a cap on the critical skills.
tek wrote:
I have zero desire to go over 50% CC as that makes the game way to easy. Remember, I am the one that has/is suggesting a cap on the critical skills.
And again, Attack Damage: 44-51, Critical Hit Chance: 43%, and CM: 3.75 don't?? The only difference between using and not using slightly better gloves couldn't possibly be more than a few Bonemeal potions. That's like an NBA player playing against high schoolers and saying that he doesn't want to use custom fit orthotic shoes that give him an extra 1/2" on his vertical because it would be unfair.
tek wrote:
I have zero desire to go over 50% CC as that makes the game way to easy. Remember, I am the one that has/is suggesting a cap on the critical skills.
And again, Attack Damage: 44-51, Critical Hit Chance: 43%, and CM: 3.75 don't?? The only difference between using and not using slightly better gloves couldn't possibly be more than a few Bonemeal potions. That's like an NBA player playing against high schoolers and saying that he doesn't want to use custom fit orthotic shoes that give him an extra 1/2" on his vertical because it would be unfair.
Chest,
We are getting off topic so this is my last post surrounding the guard's gloves.
To answer your last question , no.
I tried your precious troublemaker's gloves and boosted my CC from 43% to 50%. That doesn't sound like much, but it is huge as I went right back to the Iqhan cave and was killing a much faster rate. Every other hit being a critical hit .